Design cabinets from layouts; generate Unity meshes, materials, colliders, and physics doors/drawers for games and interiors—no hand-modeling.Designed for Universal Render Pipeline (URP). Shipped materials use URP Lit. Requires the URP package (dependency: com.unity.render-pipelines.universal).Not tested / not supported out of the box: HDRP and Built-in Render Pipeline. Mesh generation still works, but pink/missing materials are expected unless you assign your own HDRP or Built-in materials on the FurnitureStyle.Furniture Builder turns cabinet designs into ready-to-use Unity furniture. Describe wardrobes, sideboards, and fitted units in a simple layout (FCL XML), then generate meshes, materials, colliders, and optional PhysX doors and drawers — without hand-modeling every board.Edit sections in the Inspector, rebuild instantly, and style the look with wood/materials and hardware. Ideal for games, architectural viz, and interactive interiors where you need many cabinet variants fast, with gameplay hooks for open/close and interior triggers.Procedural cabinets from FCL XML layout (sections, shelves, drawers, hanging rails, empty bays)Editor Inspector for modules, placement (floor / stack / wall-hung), supports (legs, plinth, floor direct)One-click Rebuild regenerates meshes, materials, and hierarchyScene + Inspector section selection with bay outline (Ctrl/Cmd+click in Scene)Optional PhysX doors & drawers (hinges / slides) with click-to-nudge demoFurniture styles: materials, hardware (handles & locks), face decoration/moldingCustomizable procedural decorationsMulti-module assemblies (side-by-side, stacked)Sliding and hinged door operations; tapered carcass supportRuntime API: open/close events; optional interior volume triggersGenerated meshes saved under Assets/FurnitureBuilder/GeneratedMeshes/ for reuseDemo scene, wood style presets, PDF user guideURP; Unity 6000.5+; Input System for the interaction demoGitHub Copilot is used as a coding assistant.




