A free 10-prop taster of CozyShops Vol.1 — warm, stylized low-poly coffee shop pieces sharing a single 512×512 atlas.A free taste of the CozyShops style.Ten hand-modeled, stylized low-poly props from CozyShops Vol.1 — a cozy seating corner you can drop straight into Unity. Soft rounded forms, a warm terracotta-and-sage palette, and one shared 512×512 atlas so everything batches cleanly.What you getSide Table · Stool · Teapot · Espresso Cup & Saucer · Mug · Plate · Flower Vase · Potted Plant · Jar · Cake StandPlus a small demo scene showing the props arranged as a cozy corner.Drop-in readyStandalone prefabs with box colliders, correct pivots and real-world scale (1 unit = 1 meter)One 512×512 atlas, URP-ready — no per-prop texturesLow-poly: every prop is well under 1,000 trianglesNo scripts, no setupWant the whole cafe?This is a sampler. The full pack is CozyShops Vol.1 — Stylized Coffee Shop: 45 props, 3 ready-made composite prefabs (back bar, display case, tabletop set), 4 room pieces and a furnished demo scene with two cameras. Espresso machine, grinder, counters, display case, seating, shelving, signage — a complete cafe, all on the same atlas, so these free props sit seamlessly alongside it.About the seriesCozyShops is a series — Vol.2 (Stylized Bakery) is out now: https://assetstore.unity.com/packages/slug/410470. Each volume ships its own atlas and works on its own, and Vol.2's first eight color rows are Vol.1's palette carried over exactly, so the coffee shop and the bakery sit side by side without a color mismatch.Support: serhatsari@live.com If you find these useful, the full pack is one click away — and a rating genuinely helps.Universal Render Pipeline (URP), Unity 6000.0 LTS and up10 prop prefabs + a demo sceneOne 512×512 color atlas (shared with the full pack)Triangles: all props under 1,000Box collider on every prefab root, 1 unit = 1 meterNo scripts, no rigging or animationReference images for prop design were generated with an AI image tool. A few props started from parametric Python scripts in Blender, but all geometry was refined by hand — no script output was shipped as-is. All modeling, UV work, texturing, materials and scene setup were done manually. The texture atlas is hand-authored.




