Space Buddies is a collection of 10 stylized, rigged alien characters with facial blend shapes (Happy, Sad, Angry, Surprised) to drop into Unity or Blender for games, animation, virtual experiences.Supports Built-in, URP, and HDRP with dedicated materials for each pipeline. Requires the Shader Graph package (Window → Package Manager → Unity Registry) to display correctly. Materials aren't auto-converted between pipelines — use the material set matching your project's active SRP. Tested on Unity6000.0.28f1 LTS.Space Buddies is a complete, ready-to-use collection of 10 stylized alien characters built for Unity, perfect as a drop-in cast for games, animation, cinematics, or prototypes.Key Features:1. 10 Unique CharactersA full roster of stylized, low-poly aliens, each with a distinct color, shape and personality — designed with clean silhouettes for instant readability in-game.2. Full RiggingEvery character is rigged and ready for posing and animation, so you can drop them straight into your own animation controllers, AI systems, or gameplay logic.3. Facial Blend ShapesFour expression blend shapes per character — Happy, Sad, Angry, Surprised — driven through the Skinned Mesh Renderer for expressive dialogue, reactions and cutscenes without modeling separate faces.4. Real-Time Ready MaterialsMaterials and shaders built for real-time rendering, matching the bright, vibrant look shown in the previews straight out of the box.5. Unity and Blender WorkflowCharacters work natively in Unity and can be brought into Blender for custom posing, animation editing, or further character development.6. Flexible for Any ProjectCombine characters with your own environments, cameras, effects and gameplay systems — great for games, animation, virtual experiences, and rapid prototyping.Perfect for game jams, prototyping, or as a full character cast for your next project.Number of textures : 2Number of meshes/prefabs : 10UV mapping: YesTypes of materials and texture maps: Standard Material, base colour map and emission mapMinimum polygon count: 1880Maximum polygon count: 2097Rigging: YesAI was used during early concept development to generate visual variations from a reference image, helping explore different character looks and color schemes. All 3D modeling, rigging, texturing, and blend shape creation were done manually in Blender. No AI-generated 3D models, meshes, or textures are included in the final package.




