Configurable Chase and driver-seat cameras with motion-responsive framing, obstruction handling, reusable profiles and a playable URP driving demo.Verified: Unity 6000.2.12f1, Windows, URP 17.2.0 and its registry dependencies. Configure URP using the included Quick Start. Keyboard demo: Input Manager (Old) or Both. No paid Asset Store dependency. Other Unity versions, Built-in/HDRP/Custom RP demo rendering, mobile/touch and gamepad are not verified.Build a follow camera around your own target and input system. Tune target-relative height, distance, offsets, damping and field of view; supply motion from a Transform, Rigidbody or your own provider. Reusable Camera Profiles copy settings into each camera without sharing mutable runtime settings.CHASE AND COCKPITThe optional driver-eye adapter adds a configurable Cockpit view. Give each vehicle its own local eye position and orientation, adjust eye height, fore/aft offset and FOV, and return to Chase with independent Chase settings. The included demo hides only its explicitly owned opaque canopy renderers while Cockpit is active and restores them on view/target changes. Customer vehicles require their own suitable windshield/interior and anchor configuration.INCLUDED• Full C# camera source and provider extension points.• Motion-responsive height, distance and FOV; orbit, recentering and transient zoom APIs.• Camera obstruction handling and smooth return after clearance.• Reusable Camera Profiles, custom Inspector and validation.• Preview-first Setup Wizard with Undo; no automatic scene saving.• Per-vehicle Chase/Cockpit adapter with bounded eye/FOV adjustment and Reset.• Two-vehicle URP circuit demo with flat drivable surfaces, solid upright obstacles, responsive controls and contextual driving instructions.• Selectable 24/36/48 m/s forward boost limits.• Offline Quick Start, Manual, API, Cockpit, compatibility and troubleshooting documentation.VERIFIED CONFIGURATIONUnity 6000.2.12f1 on Windows with URP 17.2.0 and its normal registry dependencies. The keyboard demo requires Input Manager (Old) or Both. The core camera is input-independent; connect customer input using the documented APIs.The demo is a camera demonstration, not a general-purpose vehicle-physics, aircraft or racing-game framework. No claim is made for other Unity versions/platforms, Built-in/HDRP rendering, mobile/touch or gamepad driving. No aircraft, camera shake or target blending is advertised.FEATURESThree assemblies: Runtime camera, reusable Demo adapters and Editor setup/inspection tools. Runtime target/motion providers, value-copy profiles, obstruction handling and configurable driver-eye anchors. Two shipped demonstration vehicle targets.SUPPORTED CONFIGURATIONUnity 6000.2.12f1; Windows; Universal Render Pipeline 17.2.0. Install URP and its registry dependencies using the included Quick Start. No paid Asset Store dependency or publisher helper is needed.DEMO CONTROLSW/S: drive, brake and reverse. A/D: steer. Left Shift: boost. Space: brake. M: Manual/Autopilot. Forward boost selector: 24/36/48 m/s. Chase/Cockpit selector and bounded eye-height, fore/aft and FOV controls with Reset. Input Manager (Old) or Both is required for the keyboard demo.CUSTOMER CONTENTC# source, saved URP demo, profiles, prefabs, publisher-owned demonstration geometry/materials and offline documentation. Publisher tests, authoring/diagnostic/recording helpers, executables and evidence are excluded.DOCUMENTATIONIncluded in Assets/Orbyteon/DynamicFollowCamera/Documentation; begin with README and QuickStart.md. Complete offline documentation is included; no online account or documentation service is required. Support: info@orbyteon.com.OpenAI Codex assisted development and revision of C# camera, demo and Editor code, regression tests, procedural demo geometry, documentation and listing/artwork layout. The publisher directed the design and reviewed iterative corrections for camera ownership, Chase/Cockpit integration, responsive controls, collision behavior and customer setup. The publisher approved the product visual and driving presentation. Product screenshots and video are actual Unity captures, not AI-generated gameplay. Artwork combines real captures with text/vector layout. No generative voice, music or third-party model is represented as captured product content.




