American Harbor City - Low Poly City & Animated People
TreeByte Software
$43.99
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Build a lively American waterfront city with 289 low-poly assets, 64 rigged characters, four demo scenes, vehicles, props, roads, parks, and landmarks.Built-in, URP, and HDRP verified in Unity 6000.4.0f1. The included Editor utility selects the active pipeline’s Lit shader for the shared palette. In HDRP projects it also configures fixed exposure in all four demo scenes. If you change pipelines after import, run Tools > American Harbor City > Configure Render Pipeline Materials and Demo Scenes. No render-pipeline package is bundled.Build a complete stylized American waterfront city from a broad, consistent low-poly library.American Harbor City includes 289 named static assets, 286 unique geometry shapes, 64 rigged people, and a finished 64-block demonstration city. Use the assembled scene as a starting point or build your own streets, neighborhoods, downtown blocks, parks, and harbor districts from the categorized prefabs.INCLUDED103 buildings: residential, commercial, downtown, industrial, landmark, and signature structures, including 16 new skyscrapers64 distinct people, supplied as lightweight static crowd props and separate animated Generic characters49 props, 21 infrastructure pieces, 16 vehicles, 16 nature assets, 12 modular pieces, and 8 decorative structures289 primary static FBX models, 32 skyscraper LOD variants, 64 rigged FBX models, and 353 ready-to-place prefabs4 demonstration scenes: full city, complete asset catalog, animated character lineup, and 16-block skyline district128 sliced animation clips: one seamless Idle and one in-place Walk for every characterOne shared 256 x 256 color palette for a consistent look and quick recoloringCITY SHOWCASEThe included city covers approximately 460 x 524 metres with 64 blocks, 131 building placements, and 2,286 placed objects. It contains downtown towers, main-street shops, brownstones, suburban homes, civic buildings, parks, an industrial waterfront, piers, roads, service vehicles, boats, and street furniture. The city scene includes 460 lightweight static people for atmosphere.ANIMATED PEOPLEAll 64 animated characters have valid 22-bone Generic avatars, smooth blended skin weights, fitted hair, modeled faces, rounded shoes, and varied clothing and professions. Each prefab includes an Animator Controller with Idle and Walk states. Set the Speed float above 0.1 to walk and below 0.1 to idle. Both animations loop in place so your own controller or navigation system can handle movement.WORKFLOWAssets use a one-unit-to-one-metre scale, positive-Z forward orientation, named prefabs, logical pivots, assigned materials, and basic colliders. The package has no runtime scripts or external dependencies.RENDER PIPELINEBuilt-in, URP, and HDRP are verified in Unity 6000.4.0f1. An Editor-only utility configures the shared palette material for the active pipeline on import. In HDRP projects it also sets exposure for the included demo scenes. After changing pipelines, rerun Tools > American Harbor City > Configure Render Pipeline Materials and Demo Scenes. The package does not bundle URP or HDRP.LIMITATIONSBuildings and vehicles are exterior static art. The 16 new skyscrapers include three LOD levels and generated lightmap UV2; the original 273 assets retain their prior setup. Interiors, navigation meshes, traffic simulation, buoyancy, and gameplay systems are not included. Vehicle wheels are combined with their meshes. Character rigs are Generic and do not include finger or facial animation or certified Humanoid retargeting.Unity version: 6000.4.0f1Render pipeline: Built-in, URP, and HDRP verified in Unity 6000.4.0f1321 static FBX files (289 primary models and 32 LOD variants), plus 64 rigged FBX files353 prefabs4 scenesStatic library: 706,063 triangles total; 8 to 14,560 triangles per assetCharacters: 2,152 to 3,130 triangles eachTexture: one 256 x 256 RGBA PNG paletteRig: Generic, 22 bones per characterAnimations: Idle 2.0 seconds, Walk 1.1 seconds, in place, loopingDependencies: noneRuntime scripts: none; one Editor-only pipeline setup utilityPlatforms: no platform-specific runtime codeOpenAI Codex assisted with Blender/Python and Unity editor scripts used to create initial procedural meshes, rigs, animation curves, the city layout, documentation, and validation tools. The publisher directed the theme and designs, reviewed and revised rendered output, corrected geometry and placement issues, redesigned the characters and walking motion, and validated the final FBX imports, rigs, deformations, prefabs, scenes, and marketing renders. No third-party art or animation data is included.




