Welding and Fabrication Station - MIG Welder Table and Clamp
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$11.00
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A static welding workshop set with a trolley-mounted MIG welder, perforated fixture table and screw clamp, Built-in materials and a demo scene.Tested in Unity 6000.4.0f1 with the Built-in Render Pipeline and Standard materials. URP/HDRP materials are not included. Use dynamic lighting: table and clamp retained UV2, but the MIG station did not retain complete UV2; baked-lightmapping support is not claimed. No external Asset Store package dependencies.Create workshop scenery with a trolley-mounted MIG welder, gas cylinder, dual-gauge regulator, torch and leads; a perforated steel fixture table with fitted clamps and a workpiece; and a reusable screw clamp. Blue enamel, red clamps, steel, rubber and brass finishes distinguish the assemblies.Version 1.1.0 rebuilds mesh density and edge flow, including a quad web around all 66 real 16 mm table bores, continuous tube strips and revised clamp threads. Each prop has non-overlapping UV layouts. The table measures 1.2 x 0.75 metres and contains two instances of the supplied clamp design.Includes three material-batched prefabs, Standard materials, packed maps, a demonstration scene and documentation. Final exports and the frozen Unity package received independent review, followed by a clean Unity 6000.4.0f1 Built-in import and actual Play Mode inspection.Static scenery assets with fitted full-render non-convex MeshColliders and no Rigidbody. This collision choice costs more physics work than simplified proxies. Use dynamic lighting: the MIG station does not retain complete baked-lightmap UV2. No rigging, animation, LODs, URP/HDRP materials or engineering simulation are included.Unity 6000.4.0f1; Built-in Render Pipeline; Standard shader. Three public prefabs, three FBX models, 23 combined meshes, 21 Standard materials, twenty 256 x 256 packed metallic-smoothness maps and one demonstration scene. Metre scale; normalized prefab roots and grounded pivots.MIG welding station: 20,004 triangles, 10,446 source polygons, 10,378 source vertices; 8 combined material meshes. Fixture table with two display clamps: 21,448 triangles, 10,936 source polygons, 10,800 source vertices; 12 combined meshes. Standalone screw clamp: 2,768 triangles, 1,404 source polygons, 1,412 source vertices; 3 combined meshes. Total: 44,220 triangles.UV mapping: yes; non-overlapping 0-1 UV0 layouts. Complete UV2 was retained for table and clamp, but not the MIG station; no package-wide baked-lightmapping support is claimed.Full-render non-convex MeshColliders: 44,220 triangles combined. No Rigidbody or dynamic physics setup. Rigging: no. Animation count: 0. LOD count: 0. No external Asset Store dependencies. URP, HDRP and mobile performance were not validated.OpenAI Codex assisted with Blender Python modeling scripts, procedural material maps, documentation and checks. Original geometry was iteratively refined through rendered inspection and independent asset/export reviews. Gallery images show the supplied 3D models.




