Welding and Fabrication Station - MIG Welder Table and Clamp
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Three static fabrication props with preserved prefabs, optional box-collider variants and an inspection scene.Tested in Unity 6000.3.25f1 with the Built-in Render Pipeline and Standard materials. URP/HDRP materials are not included. Static props with optional compound BoxCollider variants; no animation, welding effects or dynamic simulation. Use dynamic lighting; a baked-lighting guarantee is not claimed. No Asset Store dependencies.Create workshop scenery with a MIG welding station, 1200 × 750 mm fixture table and reusable screw clamp. The successor preserves the three original prefabs and adds three optional compound static-collider variants plus a labeled inspection scene. Original render meshes total 44,220 triangles; the package retains 21 Standard materials and 20 packed metallic/smoothness maps. Proxy colliders are approximate: the table box fills the tabletop perforations, while the central leg area and clamp opening remain clear in the tested rays. Static visual assets only; no welding behavior, articulation, animation, LOD or simulation. Tested with Unity 6000.3.25f1 / Built-in; source project was authored in Unity 6000.4.0f1. No URP/HDRP conversion is included.• 3 unique static props; 6 prefabs (3 original + 3 compound static-collider variants); 3 FBX assets; 2 scenes.• Original render triangles: MIG station 20,004; fixture table 21,448; screw clamp 2,768; total 44,220.• 23 material-batched meshes; 21 Standard materials; 20 packed metallic/smoothness maps.• Optional compound proxies use 6 BoxColliders (MIG station), 10 (table) and 8 (clamp), with no MeshCollider or Rigidbody on these variants. Table proxy fills perforations; clamp C-opening remains clear.• Built-in Render Pipeline / Standard; Unity 6000.3.25f1 validation, source baseline 6000.4.0f1. No URP/HDRP, animation, LOD or simulation.• Use dynamic lighting: the MIG station lacks complete baked-lightmap UV2, so package-wide baked-lightmapping support is not claimed.OpenAI Codex assisted with Blender Python modeling scripts, procedural material maps, documentation and checks for the original assets. The v1.2 successor adds Unity static collider variants and an inspection scene. Marketing images combine renders of the included models with an AI-generated empty studio background from ChatGPT > Agent Assets; this background is presentation-only.


