Warehouse Handling Pack - Pallet Jack and Platform Trolley
Certainity
$11.00
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Two static warehouse props with assembled and material-batched prefabs, editable FBX parts, and a Built-in showcase scene.Built-in Render Pipeline with Standard shader. Tested in Unity 6000.4.0f1. URP and HDRP materials are not included.Add a manual pallet jack and a four-wheel platform trolley to warehouses, loading areas and industrial scenes. Both use a coordinated orange and charcoal palette with distinct coated metal, exposed steel and rubber finishes.Version 1.1.0 refines geometry density, edge flow, handle bends and UV layouts while retaining the connected grips and original prop design. Choose assembled prefabs for access to individual parts, or material-batched static variants for scenery placement. These four prefabs represent two unique props.Includes a showcase scene and setup notes. Models use metre scale, ground-level pivots and normalized prefab roots. Fitted non-convex MeshColliders are included for static scenery, with full render-mesh geometry; they are more expensive than simplified collision proxies. No Rigidbody is included.Tested in Unity 6000.4.0f1 Built-in Render Pipeline with Standard materials. Static visual props: no rig, animations, mechanical simulation or LODs. Materials use solid PBR parameters; no image textures or normal maps. URP/HDRP materials and manufacturer branding are not included.Unity 6000.4.0f1; Built-in Render Pipeline; Standard shader. Two unique props; four prefabs (two assembled and two material-batched); two FBX files; 11 prop materials plus a demo floor material; one showcase scene.Pallet jack: 9,300 triangles, 4,766 source polygons, 4,746 source vertices; 8,956 imported Unity vertices. Six materials; assembled 51 renderers or material-batched 6. Bounds approximately 0.680 x 1.458 x 1.579 m (Unity XYZ).Platform trolley: 8,880 triangles, 4,668 source polygons, 4,584 source vertices; 9,907 imported Unity vertices. Five materials; assembled 76 renderers or material-batched 5. Bounds approximately 1.077 x 1.003 x 0.624 m.Each prop has a shared non-overlapping 0-1 UV atlas across its components. Authored meshes and clean FBX imports were checked for topology and UV defects; GLB appearance was reviewed separately. Unity import and actual Play Mode review passed. Renderer reduction is not a measured frame-rate guarantee.Textures: 0; dimensions: not applicable. Materials use solid base color, metallic and smoothness values. UV mapping: yes. Rigging: no. Animation count: 0. LOD count: 0. Full-render non-convex MeshColliders; no Rigidbody or dynamic physics setup. Prefab roots use zero position/rotation and unit scale. No external Asset Store dependencies.AI assistants helped author procedural Blender modeling scripts, refinement, documentation and export checks. The models are original unbranded designs. The source release underwent independent visual and export review; Unity materials, prefabs and demo scene were then prepared and tested.




