Six editor tools in one dockable window: align and distribute, bulk rename, array, scatter, build materials from PBR textures, and remap materials in bulk — with preview, undo and revert.Six editor tools. One window.GESxQBEE Tools puts the jobs you repeat every single day into a single dockable window, so you stop hunting through menus and stop nudging objects by hand.Every tool previews before it writes, every operation is undoable, and material remaps stay revertable even after you restart Unity.ALIGN & DISTRIBUTEPhotoshop's align buttons, for a Unity scene.Align Min / Center / Max on X, Y and ZDistribute by even centres, or by even edge gapsFixed Gap — rebuild a row at an exact edge-to-edge distanceUse Bounds toggle: line objects up by their visible edges or by their pivotsCtrl+Alt+1/2/3 to centre the selection on X/Y/Z from anywhere in the editorThe Use Bounds toggle is what makes this usable on real props: a barrel and a crate of different sizes sit flush against the same wall, instead of lining their pivots up and looking wrong.BULK RENAMERename a hundred objects or assets in one pass, and see every result first.Prefix, suffix, numbering, find & replace, trim, case, base nameLive preview of every original → new pair before anything is writtenScene objects and project assets, including folder contentsIllegal characters, empty names and in-folder collisions are flagged and skipped rather than failing halfway throughAsset renames go through AssetDatabase, so references and .meta files surviveMATERIAL FROM TEXTURESPoint it at a folder of PBR maps and get finished materials on your active pipeline.Groups texture sets automatically — select 40 files, get 10 materialsDetects every slot from the filename, with per-texture overrides before you commitPacks the map your shader actually wants: metallic + smoothness for URP and Built-in, a full mask map for HDRPInverts roughness to smoothness during packing — the fix for those inverted-looking surfaces you get from direct assignmentReimports normal maps as Normal Map type and turns sRGB off on data mapsHands new materials straight to the Material Remapper, matched by nameMATERIAL REMAPPERSwap materials in bulk across scenes, prefabs and imported models.Scopes: Selection, Open Scenes, All Scenes, All Prefabs, Entire ProjectSwap by Name — point at a folder of replacements and match a whole set in one clickAuto-fill by pattern, e.g. {name}_URPCreate Converted Copies — duplicates materials onto the active pipeline's Lit shader, carrying maps, colours, blend mode and keywords acrossRecovers materials whose shader has been deleted, by reading the serialized property block directly off the assetModel materials are written through the importer's remap table, which is the only way that assignment survives a reimportPreview mode, CSV report, and reusable GUID-based Remap ProfilesRevert Last Apply — a persistent journal restores every slot an apply changed, including project-wide writes made in an earlier sessionARRAYA Blender-style array modifier for Unity, editable at any time.Linear and Radial modesRelative Offset is a multiple of the object's own bounding box, so copies stay butted together even after you swap the mesh for a different oneFit Length derives the count from a distance to fillPer-step rotation and scale compound along the array — a constant offset plus a step rotation gives you spiral staircases, coiled pipe and twisted columns directlySeeded randomise for position, rotation and scale, so a run of fence posts stops looking clonedCopies keep their prefab linkFlatten or Apply when you're done, and the component disappearsSCATTERFill a box, sphere or cylinder with randomly placed copies.Three shapes with editable bounds, drawn as a scene gizmoVolume or surface fill for spheres and cylindersScatter several source objects at once — each instance picks one at randomRandom rotation and scale, with a Uniform toggle that keeps proportionsMinimum distance between instances, so a scatter never clumps into visible pairsThe distribution is corrected for the shape, so density is even rather than crowded towards the centreTWO SIDED STANDARD SHADER (Built-in pipeline)A Standard-equivalent PBR shader that draws both faces of a polygon and flips back-face normals, so foliage cards, curtains and single-sided walls are lit correctly from behind instead of going flat black. Alpha clipping applies to shadows too.REPRODUCIBLE BY DESIGNArray and Scatter place instances from a seed, keyed per instance index. Raise the count and the instances already placed do not move. The same seed rebuilds the same result after an undo, a scene reload, or on a teammate's machine.WHAT'S INCLUDEDSix editor tools in one dockable window, each also opening standaloneTwo Sided Standard shader for the Built-in pipelineA generated demo scene to practise on — built from code, so no third-party contentFull documentation per tool, plus a Quick Start guide and changelogComplete C# source, no DLLsUnity version: Unity 2021.3 LTS or newerRender pipelines: Built-in / URP / HDRP — For every pipelinePlatforms: Editor only — Windows ,macOSDependencies: NoneSource code: not includedPackage format: .unitypackage Documentation: "included PDF"Support: Email || DiscordThe C# source in this package was written with the assistance of an AI coding assistant,working from my specifications and iterating on tooling I had originally written myself.I directed the design and feature set, reviewed every file, and tested the package in aclean project across the supported Unity versions and all three render pipelines beforerelease. I am responsible for the code and I support it.No AI-generated images, audio, 3D models or textures are included. The sample textures inthe demo scene are produced procedurally at runtime by a deterministic noise functionwritten in C# — they are computed by an algorithm, not generated by a model.The documentation and store listing text drafted with AI assistance and editedby me.The package contains no third-party code or assets, and does not reproduce or derive fromany other Asset Store publisher's work. I hold the rights to everything shipped in it.




