Build your WWII battlefield! Get 15 ultra-low poly military characters and 8 classic weapons in this Complete War Pack. Perfect for FPS, TPS, and Strategy games!Compatible with Built-in Render Pipeline. Materials use Standard Shader.Command the frontline with the **Low Poly War Complete Pack**!Inspired by World War II aesthetics, this ultimate military collection includes 15 diverse soldiers and specialists, PLUS 8 classic low-poly weapons, giving you everything you need to build epic historical battles, shooters, and strategy games.Ideally suited for **Mobile**, **Shooters (FPS/TPS)**, **RTS (Real-Time Strategy)**, and **Hyper-Casual** games.**Key Features:*** **All-in-One Military Arsenal:** Includes 15 unique characters and 8 weapon props.* **World War II Inspired:** Features classic troop types and firearms reminiscent of the WWII era.* **Ultra Low Poly:** Incredible performance with approx. **700 - 1600 tris** per character and **300 - 600 tris** per weapon.* **Humanoid Rig:** Characters are fully compatible with Unity's Mecanim Humanoid system.* **Compatibility:** Setup with Standard Shader. Easily upgradable to URP or HDRP pipelines.**Package Content (23 Prefabs):****[15 Military Characters]**1. Infantry2. Assault Soldier3. Machine Gunner4. Sniper5. Scout6. Mountain Soldier7. Marine8. Officer9. Spy10. Signalman (Radioman)11. Medic12. Nurse13. Military Engineer14. Aircraft Pilot15. Aircraft Mechanic**[8 Weapons & Props]**16-19. Rifle (4 Variants)20-21. SMG (2 Variants)22. Handgun23. Combat Knife- **File Format:** FBX, Prefab- **Rigging:** Yes (Characters: Humanoid / Weapons: No)- **Animation count:** 0 (Please use standard Humanoid animations)- **Polygon count:** Characters: Approx. 700-1600 tris / Weapons: Approx. 300-600 tris- **Number of meshes/prefabs:** 15 Characters + 8 Weapons- **UV mapping:** Yes- **Texture resolution:** 256x256- **Materials:** Standard ShaderI used generative AI tools to create the base textures (military uniforms, camouflage patterns, facial details, etc.) for the characters. I then manually edited these AI-generated images and carefully UV-mapped them onto my originally hand-crafted 3D models. The 3D meshes, weapons, and rigging were done manually without AI.




