The ultimate Japanese bundle! Get 25 characters (Samurai, Ninjas, Yokai) and 9 traditional weapons in one massive Mega Pack. Perfect for Action, RPG, and Horror games!Compatible with Built-in Render Pipeline. Materials use Standard Shader.Create the ultimate Japanese-themed action or RPG game with the **Low Poly Samurai Mega Pack**!This massive bundle combines three of our most popular packs into one incredible collection, giving you everything you need to build epic battles between historical warriors and mythical monsters.**🌟 MEGA PACK VALUE 🌟**This bundle includes the contents of 3 full packages:1. **Low Poly Samurai Complete Pack** (15 Characters)2. **Low Poly Japanese Yokai Complete Pack** (10 Characters)3. **Low Poly Samurai Weapon Pack** (9 Weapons)**Key Features:*** **Massive Content:** 25 unique characters and 9 essential weapons in one pack!* **Ultra Low Poly:** Incredible performance with approx. **50 - 1300 tris** per item.* **Mobile Friendly:** Highly optimized for mobile devices, VR/AR, and hyper-casual games.* **Humanoid Rig:** Characters are fully compatible with Unity's Mecanim Humanoid system.**Package Content (34 Prefabs total):****[15 Human Characters]*** Samurai, Female Samurai, Ninja, Kunoichi, Ashigaru, Archer, Bodyguard, Warrior Monk, Thief* Bad Magistrate, Komusou, Oiran, Merchant, Townsman, TownGirl**[10 Yokai (Japanese Monsters)]*** Oni, Tengu, Yuki-onna, Nurarihyon, Rokurokubi, Noppera-bo, Hitotsume-kozo, Kuchisake-onna, Zashiki-warashi, Azuki-arai**[9 Traditional Weapons]*** Katana, Yari (Spear), Bow & Arrow, Dosu (Dagger), Jitte, Kunai, Shuriken (3 Types)- **File Format:** FBX, Prefab- **Rigging:** Yes (Characters: Humanoid / Weapons: No)- **Animation count:** 0 (Please use standard Humanoid animations)- **Polygon count:** Approx. 50 - 1300 triangles per item- **Number of meshes/prefabs:** 25 Characters + 9 Weapons- **UV mapping:** Yes- **Texture resolution:** 256x256- **Materials:** Standard ShaderI used generative AI tools to create the base textures (clothing patterns, facial details, etc.) for the characters. I then manually edited these AI-generated images and carefully UV-mapped them onto my originally hand-crafted 3D models. The 3D meshes, weapons, and rigging were done manually without AI.




