American Midnight Diner Environment with 182 Unique Meshes.This package is designed for these three render pipelines: HDRP ,URP and Built-in render pipelines. Materials are created with shader graphs that support HDRP, URP and Built-in pipelines. The package was uploaded as an HDRP file. You can import the URP and Built-in file in the package to use in your project.Step into a moody, neon-lit slice of Americana with the American Midnight Diner Environment. This highly detailed scene captures the nostalgic charm of a late-night diner, featuring rich lighting, cinematic composition, and carefully crafted props that bring the atmosphere to life. Perfect for storytelling, cinematic shots, or immersive game environments, it delivers a polished, ready-to-use setting with a strong visual identity.Key Features:Fully modular environment: easily build, expand, and customize your own diner layoutsRich cinematic lighting setup with neon accents and moody nighttime atmosphereHighly detailed props and set dressing for an authentic American diner feelOptimized assets suitable for games, cinematics, and real-time projectsCarefully crafted materials and textures for realistic surface variationReady-to-use scene for quick setup and instant visual resultsClean and organized asset structure for smooth workflow integration✨ Follow Us & Stay Connected ✨INSTAGRAM | X | YOUTUBE | ARTSTATIONFeatures:182 Unique MeshesAttention to Detail / AAA QualityControllable parameters in MaterialsHigh-Quality AssetsGame ready/OptimizedUnique Concepts of AssetsHigh Attention to DetailsMaterial Variations for some assetsTexture Sizes:We Reduced Texture sizes for this project because it wasn't within the upload limit, you can create a ticket to get the higher-resolution textures and we can mail you.Collision: Yes, Custom collisions for complex assetsLODs: Yes, 4 LODs for complex assetsAverage Poly Count: around 1K up to 410KTexture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, OpacityMaterials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.Props: Autodrinks, BeerBox, Couch, Darts, Fryer, Lamp, Menu, Plate, Stove, etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]Architecture: Floor, Walls, Windows, Ceiling, Door etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]Number of Meshes: 182 Unique MeshesNumber of Materials: 151Number of Textures: 361Supported Development Platforms: All Platforms




