Fishing Simulator Pro is a complete Unity fishing game template with fish AI, physics-based casting, line tension, equipment, inventory, shop, save system, UI, and advanced water interactions.Fishing Simulator Pro is a complete and customizable fishing game template, designed as a strong foundation for fishing simulators, survival games, open-world games, RPGs, and fishing mini-games.The template combines fishing mechanics, fish AI, equipment progression, bait and lure systems, inventory, shop, save/load, water interaction, buoyancy, UI, and physics-based fishing systems into one expandable framework.Cast your line, attract fish, hook them, fight against their strength and stamina, land your catch, keep or release it, sell fish, earn money, and upgrade your equipment.⭐ Main Features🎣 Complete Fishing GameplayA full fishing gameplay loop is included:Equip Gear → Cast → Wait for Bite → Hook Fish → Fight → Land → Keep or Release → Sell → UpgradeThe system handles casting, reeling, line payout, fish hooking, line tension, catching, equipment changes, and resetting the rig.🐟 Dynamic Fish AIFish exist physically in the water and use configurable behavior.Features include:Free swimming and wanderingPreferred swimming depthShore avoidanceBait detectionCuriosity and bait inspectionNibbling behaviorBite probabilityGive-up behaviorIndividual swim speedFight strengthStaminaFight burstsHead-shake forcesRandomized weight and lengthPhysical behavior after landingFish behavior can be configured individually for different species.🐠 Multiple Fish CategoriesDifferent fish categories react differently to bait and fishing techniques.Predators can react to moving artificial lures and require active lure movement.Peaceful Fish can be caught using traditional bait and float fishing.Bottom Feeders prefer bait closer to the lake or river bed, making fishing depth important.Fish can be configured with custom size ranges, weight, depth, swim speed, bite chance, strength, stamina, attraction behavior, and selling value.🐟 Starter Fish SpeciesThe included configuration contains starter fish definitions for:PikePerchTroutShinerBreamEach species can use different behavior, size, weight, strength, stamina, and economy values.🧵 Physics-Based Fishing LineThe fishing line includes configurable simulation and tension mechanics.Features include:Dynamic fishing lineGravity and sagDampingLine tensionStress and breaking strengthMaximum loadOverload durationRecoveryFish-generated pulling forcesThe player must manage line tension during the fight. Too much force can break the line.⚙️ Reel Drag & Spool SystemReels influence how fish fights behave.Supported parameters include:Retrieve speedLine payoutReel dragDrag slipMaximum spool capacityWhen a fish pulls harder than the configured drag, line can automatically leave the spool.If the spool reaches its limit, additional force increases stress on the fishing line.📏 Adjustable Fishing DepthFloat fishing includes an adjustable leader system.Players can change the distance between the float and hook, allowing different fishing depths.This makes rig setup important when targeting fish near the surface, mid-water, or near the bottom.🪱 Bait & Artificial LuresThe template supports traditional bait and artificial lures.Bait can define:Attraction strengthCompatible fish categoriesNumber of usesDurabilityArtificial lures can additionally use:Required movement speedBuoyancySurface or deeper-running behaviorCustom lure prefabsThis allows different fishing styles to require different player techniques.🎒 Equipment System🎣 Fishing RodsRod stats can affect:Casting powerCasting charge speedLine protectionReeling powerRod model⚙️ ReelsReels can affect:Retrieve speedLine payoutDragSpool capacity🧵 Fishing LinesLines can define:Breaking strengthDiameterColorUnderwater visibilityLine visibility can influence fish behavior, allowing trade-offs between strength and stealth.🛟 BobbersFloats can define:BuoyancyMaximum leader lengthDefault leader lengthWater resistanceCustom prefab🪱 Baits & LuresConfigure which fish types each bait attracts and how effective it is.🛒 Inventory & Shop SystemA complete equipment and fish inventory system is included.Players can:Own equipmentBuy equipmentEquip itemsCompare statisticsStore caught fishSell individual fishSell all fishEarn currencyUpgrade their fishing setupEquipped items directly influence fishing gameplay.🐟 Catch & ReleaseAfter landing a fish, the player can inspect the catch and decide whether to keep or release it.Catch data can include:SpeciesCategoryWeightLengthSelling valueKept fish are added to the fish inventory and can later be sold.💰 Progression & EconomyFishing Simulator Pro supports a complete progression loop.Catch fish, earn currency, purchase better rods, reels, lines, floats, and bait, then target stronger and more valuable fish.Prices, fish values, equipment statistics, and starting currency can be customized.💾 Save & Load SystemPlayer progression can be stored using a JSON-based save system.Saved data includes:CurrencyOwned equipmentEquipped rodEquipped reelEquipped lineEquipped bobberEquipped baitRemaining bait usesStored fishProgress can automatically be restored when the game starts.🌊 Water Interaction SystemThe template includes a dedicated water interaction framework.Features include:Water volumesSurface height samplingWater depthWater boundariesFloating physicsSubmersion calculationWater dragWave influenceWater entry interactionDynamic ripple support⚓ BuoyancyFloating objects can use configurable buoyancy physics.Features include:Multiple flotation pointsAutomatic float point generationAdjustable buoyancyWater resistanceAir and water dragUpright stabilizationWave influenceThe system can be used for fishing floats and other floating objects.🪞 URP Planar ReflectionsThe included water framework supports planar reflections in the Universal Render Pipeline.Configurable settings include:Reflection resolutionReflection layersReflected shadowsClip plane offsetMaximum reflection distance💦 Dynamic Water RipplesWater interactions can generate configurable ripple effects with adjustable:SpeedDecayFrequencyWidthLifetimeStrength🎣 Rod BendingThe fishing rod can visually react to line tension and hooked fish, giving additional feedback during fish fights.Different rods can also use different visual models.🖥️ Fishing UIThe framework contains systems for:Casting powerLine tensionCurrencyEquipped gearInventoryShopEquipment categoriesEquipment detailsFish inventoryCatch informationKeep / ReleaseSell All🗃️ Fishing DatabaseEquipment and economy content is managed through a centralized Fishing Database.The supplied starter database contains:2 Fishing Rods3 Reels3 Fishing Lines3 Bobbers5 Baits / Artificial LuresThat provides 16 configurable starter equipment entries.You can add, remove, replace, or rebalance items for your own project.🎮 Player SystemsSupporting gameplay systems include:First-person movementSprintingJumpingCamera lookInteraction systemInteraction UIUnity Input System integrationAdjustable sensitivityMovement animation supportKeyboard, mouse, and gamepad input can be customized through Unity's Input System.🔧 Designed for CustomizationFishing Simulator Pro is designed as an expandable foundation.You can replace or extend:Fish speciesFish modelsRodsReelsLinesBobbersBaitsLuresEquipment statsPricesFish valuesUIAnimationsWater settingsEconomyProgressionMost important gameplay values are exposed through the Inspector or Fishing Database.✅ Core Features✔ Complete fishing gameplay loop✔ Physics-based casting✔ Dynamic fishing line✔ Line tension and breaking✔ Reel drag system✔ Spool capacity✔ Rod bending✔ Adjustable fishing depth✔ Float fishing✔ Artificial lure fishing✔ Bait system✔ Fish AI✔ Multiple fish behavior categories✔ Fish stamina and fighting✔ Randomized fish size and weight✔ Fish spawning✔ Catch and release✔ Fish inventory✔ Equipment inventory✔ Shop system✔ Currency and progression✔ Save and load✔ Water interaction✔ Buoyancy✔ Dynamic ripples✔ URP planar reflections✔ Fishing UI✔ Editor setup utilities✔ Unity Input System support✔ Expandable Fishing DatabaseThe template and all core systems were designed and implemented by us. No core gameplay systems were AI-generated. AI-assisted tools were used only in a supporting role for debugging, code optimization, image optimization, and selected 3D models.




