A models-only collection of stylized breakable siege weapons & accesories. Comes with 2 Default Lit Materials, no scripts or custom shaders, designed for developers who prefer to do it all themselves.URPMinimum Version: Requires Unity 6000.3.8f1+.Stylized Siege Weapons: Essentials is a lightweight, models-only asset pack containing stylized siege engines, modular customization parts, ammunition, and pre-fractured breakable meshes. Designed as a zero-dependency art release, every model comes pre-configured with standard Unity Default Lit materials—completely free of custom shaders, C# scripts, audio, VFX, or editor tool dependencies.What's Included4 Core Siege Engines: Ballista, Cannon, Catapult, and Trebuchet supplied in both intact states and pre-fractured broken states, complete with hand-optimized LOD chains.Modular Engine Customization: Interchangeable axles, wheels, armor plating, sights, levers, timber rests, and front-mounted dozer blades to create custom faction upgrades.Ammunition & Destructible Props: Boulders, cannonballs, ballista bolts, ammo crates, cannon rammer, powder keg, and 2 mantlet variations with individual debris sub-meshes.Engine Ready: Uses standard Default Lit materials with included 4K Base Color, Ambient Occlusion, and packed MRAO texture maps for seamless out-of-the-box compatibility across URP, HDRP, and Built-In pipelines.Essentials vs. Full FrameworkEssentials Edition (This Pack)Pure 3D art assets, modular components, debris fragments, and LOD chainsStandard Unity Default Lit materials with PBR Pakced Textures/No scripts, no custom shaders, no audio/VFX, no tool dependenciesFull Framework EditionIncludes all Essentials 3D art assetsPre-wired C# combat framework (Unloaded, Reloading, Loaded, and Firing state machine logic)Velocity-scaled projectile impact mechanics and layer-based surface reaction logic35+ mechanical audio tracks (tension creaks, fuses, impacts) and custom particle VFX libraries (splinters, sparks, rock shards)Hyper-optimized VCCore Master Shader (procedural wood grain/wear sliders, zero draw-call material tinting)Interactive sandbox demo scene featuring a demolishable castle, camera shake receivers, moving targets, and destructible dummiesNeed pre-wired C# firing mechanics, operational state machines, impact audio, and custom shaders out of the box? Check out the complete Stylized Functional Siege Weapons: Ready, Aim, Fire!Modern Engine Optimization (Unity 6 & SRP Ready)GPU Resident Drawer Compatibility: Engine prefabs are configured as standard GameObjects with static rendering flags unchecked, allowing Unity 6 to ingest assets directly into the GPU Resident Drawer pipeline as instanced data for minimal CPU overhead.Lightweight Colliders: Simple static environment colliders with zero Rigidbody components attached to keep physics calculations efficient.Zero Script & Shader Overhead: Built using standard Unity Default Lit materials—100% engine-native with zero C# code, assembly definitions, or custom shader compilation dependencies.Asset Specifications & PolycountsHeavy Artillery (Base Assemblies): 2,900 to 5,100 triangles at LOD0, scaling down to under 600 triangles for distant rendering.Modular Mobility Components: Wheels and axles range from 100 to 580 triangles at LOD0, scaling down to 32 triangles.Scatter Props, Mantlets & Ammunition: 30 to 670 triangles at LOD0.LOD Configurations: All primary siege engines feature complete LOD0 to LOD2 chains. Large accessories feature 1–2 LOD levels based on geometric density.Modular Shatter Meshes: Pre-fractured broken states and ammunition debris maintain a strict 1:1 polygon footprint with intact versions, featuring independent debris sub-meshes for custom physics performance tuning.Texture & Material SpecificationsMaterials: Pre-configured Unity Default Lit materials for immediate out-of-the-box compatibility across URP, HDRP, and Built-In render pipelines.Texture Maps: Base Color and Packed MRAO (Metallic, Roughness, Ambient Occlusion).Channel Packing: MRAO map packs Metallic (Red), Roughness (Green), and Ambient Occlusion (Blue).Texture Resolutions: 4K PBR source files for siege engines (downscaled to 1024x1024 in Unity by default) and 2K native maps for scatter accessories.Requirements & CompatibilityEngine Version: Formatted for Unity 6 (6000.3.8f1+) and fully backward-compatible with legacy LTS versions (2021.3+, 2022.3+).Dependencies: No external dependencies, C# scripts, custom inspectors, assembly definitions, or input system requirements.




