Mesh Fracturing on a Budget!
Fracture meshes using Voronoi algorithms, optimize easily, and handle real-time structural collapses with simple fragment connections and mesh merging.Demo materials are URP, the tool itself should work in any pipeline.💥 FRAGGO FRACTURE ENGINE—————————————————————————————An easy dynamic mesh destruction and object shattering system. Fraggo lets you slice models right inside Unity, check structural support in realtime, and manage debris physics with total control.Based on the legacy asset Fragmented Objects, modernized with tools to fracture objects directly in the editor.⚙ FEATURES—————————————————————————————✓ Easy mesh slicerBuilt-in tool to slice any 3D model using organic Voronoi, Planar Slices, Grid, Radial, and Center-Biased shatter patterns✓ Quick mesh cleanupSimple optimization tools to weld vertices, clean up geometry, and keep your game running smoothly✓ Realistic object collapseSmart connection system where glued or anchored pieces hold up nearby fragments and naturally tumble when support breaks✓ Complete physics controlRoot script handles impact forces, material swaps, pitch-shifted break sounds, and instant particle bursts out of the box✓ Automatic draw call cleanupAutomatically combines settled debris back into a single static mesh after a few seconds to keep frame rates high✓ Fast prop optionIncludes a super lightweight, pool-friendly script for simple breakables that don't need complex connection tracking✓ Simple developer toolsClean inspector controls paired with simple C# code to deal damage, trigger full destruction, or reset objects for pooling🛠 COMPATIBILITY—————————————————————————————✓ Works with Unity 6.3.4 and newer.✓ Support - We're here to help if you run into any issuesThis asset uses two 3rd party editor-only* plugins:UnityMeshSimplifier (MIT license)https://github.com/whinarn/unitymeshsimplifierLibCSG-Runtime (MIT license)https://github.com/LokiResearch/LibCSG-Runtime* These plugins will not be included when building the project as they are only needed in the editor and placed in a Editor folder.




