Childhood Room and Toys — Nostalgic Kids Room, Props and Demo Scenes
u3d
$65.99
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A nostalgic child's room and the toys that fill it: game-ready props, 19 lit demo scenes with baked lighting, PBR materials, Built-in plus one-click URP and HDRP setup. No code, no dependencies.Childhood Room and Toys is a complete nostalgic child's room: the room shell, the desk and the shelves, and the toys that fill them. Every prop is a clean, game-ready prefab with PBR materials and a collision mesh, and the pack ships nineteen lit demo scenes that show the props arranged as real locations with baked lighting.The set was modelled for a released commercial game and is published here by its owner, so the props have the consistency of a shipped art direction rather than a mixed asset dump.WHAT'S INSIDEToys: wooden letter blocks, a tin tank, a rocket, a catapult and a ballista, ring pyramids and stacking toys, a rubber duck, a clockwork helicopter, model planes, a toy truck and a tractor, a cactus toy, a spinning top, dominoes, a Newton's cradle, a globe, a swan and a deer figure.Desk and room dressing: books and book stacks, an open encyclopedia, felt pens and pencils, a screwdriver, glasses, a magnet, a cassette, an alarm clock, table and wall lamps, wall sockets, shelves, pictures and wallpaper walls.Shelf pieces: clay animal heads, a ship's handwheel and a small solar-system mobile.Nineteen demo scenes with baked lighting - light probes, reflection probes and lightmaps where the scene uses them.EVERYTHING IS A PREFABAll 197 prefabs live in one Prefabs folder, grouped the way the props are. Every one of the 86 model files is used by at least one prefab, and the nineteen demo scenes contain nothing but instances of them - 1,272 of 1,272 mesh renderers - so anything you see in a screenshot is one drag away in your own scene. Each prefab root sits at position 0, rotation 0, scale 1 and at real-world size.RENDER PIPELINESBuilt-in, URP and HDRP. The pack ships Built-in materials, which is what the demo scenes and the screenshots use. In a URP or HDRP project, run Tools > Childhood Room and Toys > Create Isolated Demo for Active Pipeline: it writes a converted, self-contained copy of the materials, prefabs and scenes for the active pipeline and leaves the original content untouched. Verified on Unity 6000.3.21f1 with URP 17.3 and HDRP 17.3.REQUIREMENTSUnity 2022.3 or newer; built and validated in Unity 6000.3.21f1. No runtime scripts, no Asset Store dependencies and no Package Manager dependencies.Perfect for cosy games, hidden-object and point-and-click adventures, puzzle games, first-person narrative scenes, childhood flashbacks, arch-viz interiors that need believable clutter, and any scene that needs a lived-in kid's room.Unity 6000.3.21f1. Render pipelines: Built-in (ships as authored), URP and HDRP through the included one-click setup. No package dependencies, no runtime code, no Resources folder.CONTENT - 753 files- 19 lit demo scenes, from single-prop desk vignettes to full room shots.- 197 prefabs, all under Prefabs/, grouped the way the props are. Every one of the 86 model files is used by at least one prefab, every prefab root is at position 0 / rotation 0 / scale 1 at real-world size, and all nineteen demo scenes are built only from prefab instances - 1,272 of 1,272 mesh renderers.- 86 FBX models, 153 materials, 159 textures, 9 particle systems (all as prefabs).POLYGONS (triangles)- Unique geometry in the pack: 709,572 triangles / 599,029 vertices across the 86 models.- Average per model 8,250. Average per prefab 4,367; largest 86,244 (the room shell), smallest a two-triangle card.- Per demo scene as shipped: from 17,189 triangles (Shelf and Toys) to 195,754 (Desk with Airplane); a typical desk scene is 30,000-70,000.LODs: No. There is no LODGroup anywhere in the package.TEXTURES- 159 textures, all PNG (lossless). Dimensions: 2048x2048 (46), 2048x1024 (3), 1600x1200 (4), 1024x1024 (67), 1024x829 (3), 977x1024 (1), 512x512 (26), 256x256 (1), 200x200 (4), 128x128 (1), 64x64 (1), 16x16 (1).- Map types: Albedo / Base Color 80, Normal 42, Roughness 17, Metallic 16, Emission 2, Height 1, Ambient Occlusion 1. PBR, metallic workflow.- UV mapping: Yes. Meshes also carry a second UV set for the baked lightmaps.MATERIALS: 153 - Standard (129), Skybox/Cubemap (16) and Skybox/Procedural (2) for the room skies, Particles/Standard Unlit (5) and Particles/Standard Surface (1) for the dust and sparkle.RIGGING: No - no skinned meshes, no bones.ANIMATIONS: 3 clips driven by 2 Animator controllers - the clockwork helicopter rotor and the spinning top. Nothing else in the package is animated.COLLIDERS: 901 across the prefab library - mesh colliders on the props that need accurate collision, box and capsule colliders on the simple ones.LIGHTING: every demo scene ships its baked lighting data - light probes, reflection probes and, where the scene uses them, lightmaps - plus its own LightingSettings asset.PIPELINES: Built-in as authored. For URP or HDRP run Tools > Childhood Room and Toys > Create Isolated Demo for Active Pipeline; it writes a converted, self-contained copy beside the original content and leaves the Built-in content untouched. Verified on URP 17.3 and HDRP 17.3.




