Orbital Observatory — Space Station Interior, Props and Demo Scenes
u3d
$54.99
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A crewed orbital observatory: cupola, science block, galley, crew quarters and airlock as five lit demo scenes, with game-ready station props. Built-in plus one-click URP and HDRP setup.Orbital Observatory is a crewed space station you can walk into: the cupola with Earth turning outside the hexagonal window, the science block with its instrument racks, the galley, the crew quarters and the airlock, joined by modular corridors. Five lit demo scenes show the station from five vantage points.The station is fictional. Nothing in it is named after, modelled on or badged with a real space agency, programme, company or vehicle - the modules, hatches, markings and instruments are the artist's own design.WHAT'S INSIDEStation: modular corridor walls, hatch frames and hatches, storage and equipment panels, oxygen bays, the hexagonal cupola window, instrument monitors and consoles, the science block, the solar arrays and truss, and the outer hull sections.Props: food trays and packaging for the galley, an oscilloscope, a chess set, spacesuit gloves, a small rover buggy and the work tables.Earth: a planet with day, night-lights, cloud and atmosphere response, turned by one small script. Its shading is derived from an MIT-licensed implementation and the notice travels with the package; the Earth textures are the publisher's own.Sky: the pack's own six-sided starfield, generated for it, not a downloaded panorama.EVERYTHING IS A PREFABAll 22 prefabs live in one Prefabs folder, every one of the 12 models is used by at least one prefab, and the five demo scenes contain nothing but instances of them - 291 of 291 mesh renderers. Each prefab root sits at position 0, rotation 0, scale 1 and at real-world size, so anything you see in a screenshot is one drag away in your own scene.Static geometry carries collision meshes. There is no gameplay code, nothing is loaded from a Resources folder, and no Asset Store or Package Manager dependency is declared.Unity 6000.3.21f1. Render pipelines: Built-in (ships as authored), URP and HDRP through the included one-click setup. No package dependencies, no runtime gameplay code, no Resources folder.CONTENT - 255 files- 5 lit demo scenes: Airlock, Corridor, Cupola, Laboratory, Quarters.- 22 prefabs, all under Prefabs/. Every one of the 12 model files is used by at least one prefab, every prefab root is at position 0 / rotation 0 / scale 1 at real-world size, and all five demo scenes are built only from prefab instances - 291 of 291 mesh renderers.- 12 FBX models, 55 materials, 108 textures, 3 physic materials, 4 particle systems (all as prefabs).POLYGONS (triangles)- Unique geometry in the pack: 50,501 triangles / 46,210 vertices across the 12 models.- Average per model 4,208. Average per prefab 7,245; largest 19,740 (the station module shell).- Per demo scene as shipped: Airlock 36,704 / Corridor 22,974 / Cupola 34,696 / Laboratory 24,556 / Quarters 34,696 triangles.LODs: No. There is no LODGroup anywhere in the package.TEXTURES- 108 textures: 106 PNG and 2 TGA, all lossless. Dimensions: 4096x4096 (6), 4096x2048 (5), 2500x2500 (1), 2048x2048 (71), 1920x1080 (3), 1567x1567 (2), 1567x425 (3), 1207x709 (1), 1200x960 (1), 1024x1024 (6), 1024x725 (1), 567x425 (2), 512x512 (4), 476x193 (1), 128x128 (1).- Map types: Albedo / Base Color 51, Normal 23, Metallic 9, Emission 9, Height 7, Ambient Occlusion 6, Roughness 3. PBR, metallic workflow.- UV mapping: Yes. Meshes also carry a second UV set for the baked lightmaps.MATERIALS: 55 - Standard (46), Skybox/6 Sided (5) for the pack's own starfield, Particles/Standard Unlit (2) and Particles/Standard Surface (1) for the dust and steam, and one planet shader for the Earth.RIGGING: No - no skinned meshes, no bones, no Animator.ANIMATIONS: one imported take on the solar-panel model. Nothing else in the package is animated by a clip; the Earth is turned by a script, and the dust and steam are particle systems.COLLIDERS: 108 in the prefab library, mesh and box colliders on the static set.LIGHTING: each demo scene ships its baked lightmaps, its light probe group, its reflection probes and its own LightingSettings asset. Baked with the progressive CPU lightmapper.PIPELINES: Built-in as authored. For URP or HDRP run Tools > Orbital Observatory and Space Station > Create Isolated Demo for Active Pipeline; it writes a converted, self-contained copy beside the original content and leaves the Built-in content untouched. Verified on URP 17.3 and HDRP 17.3.




