Bar and Kitchen Environment — Props, Prefabs and Demo Scenes
u3d
$54.99
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A furnished bar and its working kitchen: counter, beer towers, glassware, stools, fridge, shelving, pans and produce, with collision meshes, animation clips and four lit demo scenes.A bar you can walk into and a kitchen behind it, built as one coherent set rather than a loose pile of props.The bar side carries the counter and back bar, beer towers and taps, a cocktail shaker, glassware and bottles, an ice bucket, ashtrays, a card terminal, a service bell, stools and pendant lamps. The kitchen side adds units, shelving, a fridge, pans and a fruit-and-vegetable set. Ceiling fans, doors and lamps come with the animation clips that were authored for them.Every prop is a prefab. All 113 prefabs live in one Prefabs/ folder grouped the way the props are, every one of the 122 models is used by at least one prefab, and the four demo scenes contain nothing but instances of them - so anything you see in a screenshot is one drag away in your own scene. Each prefab root sits at position 0, rotation 0, scale 1 and at real-world size.The pieces a player can collide with carry a separate low-poly collision mesh rather than relying on a box.Four lit demo scenes show dressed corners of the set, with baked lightmaps, light probes and reflection probes, so the package looks the way the screenshots do the moment you open it.Everything in the package is named in English - assets, folders, materials, animation clips and the objects inside the scenes.There is no runtime code in the package. Nothing is loaded from a Resources folder, and no Asset Store or Package Manager dependency is declared.Unity 6000.3.21f1. Render pipelines: Built-in (ships as authored), URP and HDRP through the included one-click setup. No package dependencies, no runtime scripts, no Resources folder. Every asset, folder, material, animation clip and scene object in the package is named in English.CONTENT - 511 files- 122 models (FBX/OBJ): the bar and back bar, counter sections, beer towers and taps, bottles and glassware, shot glasses, an ice bucket and ice, a shaker, ashtrays, a service bell, a POS terminal, poker chips, dice, darts and the dartboard, cigarettes and a lighter, pendant and bar lamps, a ceiling fan and a desk fan, a fridge, cabinets and shelving, wine cabinets and corks, openers, and a kitchen fruit-and-vegetable set. Separate "_coll" low-poly collision meshes where a prop needs one.- 113 prefabs, all under Prefabs/, grouped the way the props are. Every one of the 122 models is used by at least one prefab, every prefab root is at position 0 / rotation 0 / scale 1 at real-world size, and all four demo scenes are built only from prefab instances - 252 of 252 mesh renderers.- 86 materials, 101 textures, 5 physic materials, 4 lit demo scenes.POLYGONS (triangles)- Unique geometry in the pack: 171,619 triangles / 162,815 vertices across the 122 models.- Average per model 1,406. Average per prefab 2,372; smallest 12, largest 25,548 (the back bar).- Per demo scene as shipped: BackBar 65,672 / Counter 51,646 / Darts 65,416 / Taps 85,327 triangles.LODs: No. There is no LODGroup anywhere in the package.TEXTURES- 101 textures, all PNG (lossless). Dimensions: 2048x2048 (14), 1024x1024 (32), 886x886 (1), 768x768 (1), 767x804 (1), 512x512 (45), 256x256 (5), 128x128 (1), 64x64 (1).- Map types: Albedo / Base Color 31, Normal 28, Roughness 26, Metallic 15, Height 1. PBR, metallic workflow.- UV mapping: Yes. Meshes also carry a second UV set for the baked lightmaps.MATERIALS: PBR on Unity's own shaders only - Standard (81), Standard (Specular setup) (1) and Skybox/Procedural (4). No third-party shader, Shader Graph asset or shader-generator output.RIGGING: No - no skinned meshes, no bones, no Animator controller drives a rig.ANIMATIONS: 16 clips. Fourteen authored clips in Animations/ - fridge door, small fridge door, two sliding doors (plus a 20-degree variant), two small cabinet doors, a ceiling-fan blade rotation, a propeller rotation, a desk-fan rotation, a pendant-lamp sway and three lamp rotations - plus two imported takes on the ice models. Twelve Animator controllers drive them.COLLIDERS: 165 in the prefab library - mesh colliders from the "_coll" meshes on the props that need accurate collision, box colliders on the simple ones.LIGHTING: each demo scene ships its baked lightmaps, its light probe group, its reflection probes and its own LightingSettings asset. Baked with the progressive CPU lightmapper, Shadowmask mixed lighting.PIPELINES: Built-in as authored. For URP or HDRP run Tools > Bar and Kitchen Environment > Create Isolated Demo for Active Pipeline; it writes a converted, self-contained copy beside the original content and leaves the Built-in content untouched. Verified on URP 17.3 and HDRP 17.3.




