35 rigged, animated, LOD'd low poly combat vehicles: tracked APCs, open-frame buggies and heavy hover tanks, with turret rigs, recoil animations and a swappable weapon-mount system.Models are FBX with materials embedded, so Unity builds them at import time against whatever pipeline your project runs. The package ships no .mat or shader assets and no textures, so nothing renders magenta and there is no upgrade or material-swap step for Built-in, URP or HDRP. No package dependencies. Built and verified in Unity 6000.5.2f1.A battle-ready armour pack for top-down shooters, RTS, tower assault and sci-fi strategy: 35 combat vehicles across 3 archetypes, tracked APC tanks, fast open-frame buggies and heavy hover tanks, each in its own livery from a 13-palette set (military drab, stealth black, crimson, cyan police and more).Every vehicle has a working turret rig, turret yaw plus barrel pitch joints, and three baked clips: idle, drive, and a fire action with turret snap and barrel recoil. All 35 carry a WeaponMount component that swaps the stock gun for any weapon prefab with an Animator and a "Fire" state, seated on the turret and aimed along the barrel, so pair them with the Weapon Pack or drop in your own.Key Features:- 35 vehicles, 3 combat archetypes, no two identical- Working turret rigs: yaw and pitch joints, recoil in the action clip- Weapon mount on every vehicle, stock gun auto-hides on swap- 3 LOD tiers each, down to a 12-triangle silhouette, LODGroups auto-built- idle / drive / action clips with uniform state names across the pack- One-click prefab pipeline and demo scene builder in the Tools menuVehicles: 35Files: 105 FBX, 35 vehicles x 3 LOD tiersTriangles, LOD0: 228 to 392 per vehicle, 10,976 for the packTriangles, LOD1 / LOD2: 132 to 264 / 12 to 204Materials: 7 per vehicle, named, colour onlyTextures: NoneTopology: Quads; every part (boxes and 8-sided wheels) is one closed meshRig type: Transform hierarchies, no skinned meshesAnimation clips: 3 per vehicle: idle, drive, actionLODs: 3 tiers, LODGroups built by the editor scriptRender pipelines: Built-in, URP, HDRPDependencies: NoneUnity version: 6000.5 LTS, verified in 6000.5.2f1This package is produced by a procedural pipeline written specifically for it. Hand-written JavaScript builds every vehicle from analytic primitives (boxes and cylinders), names every joint in its rig, and bakes every animation clip as explicit keyframes. There is no randomness anywhere in the build: the same source produces the same geometry, rigs and clips on every run.AI was used as a coding assistant. No AI or ML model produces or post-processes any shipped asset.




