35 rigged, animated, LOD'd low poly combat vehicles: tracked APCs, open-frame buggies and heavy hover tanks, with turret rigs, recoil animations and a swappable weapon-mount system.A battle-ready armour pack for top-down shooters, RTS, tower assault and sci-fi strategy: 35 combat vehicles across 3 archetypes, tracked APC tanks, fast open-frame buggies and heavy hover tanks, each in its own livery from a 13-palette set (military drab, stealth black, crimson, cyan police and more).Every vehicle has a working turret rig, turret yaw plus barrel pitch joints, and three baked clips: idle, drive, and a fire action with turret snap and barrel recoil. All 35 expose a WeaponMount component and a locator at the muzzle tip that accepts any weapon prefab with an Animator and a "Fire" state, so pair them with the Weapon Pack or drop in your own.Key features:- 35 vehicles, 3 combat archetypes, no two identical- Working turret rigs: yaw and pitch joints, recoil in the action clip- Weapon mount on every vehicle, stock barrel auto-hides on swap- 3 LOD tiers each, down to a 12-triangle silhouette, LODGroups auto-built- idle / drive / action clips with uniform state names across the pack- One-click prefab pipeline and demo scene builder in the Tools menuThe models are FBX with materials embedded, so Unity builds them against whatever render pipeline your project uses (Built-in, URP or HDRP) with nothing to convert and nothing extra to install. No package dependencies.Vehicles: 35Files: 105 FBX, 35 vehicles x 3 LOD tiersTriangles at LOD0: 228 to 392 per vehicle, 10,976 for the packTriangles at LOD1 / LOD2: 132 to 264 / 12 to 204Materials: 8 per vehicle, named, colour onlyTextures: noneRig type: transform hierarchies, no skinned meshesAnimation clips: 3 per vehicle (idle, drive, action)LODs: 3 tiers, LODGroups built by the included editor scriptWeapon mount: on all 35 vehicles, accepts any prefab with an Animator and a "Fire" stateRender pipelines: Built-in, URP, HDRPDependencies: noneUnity version: 6000.5 LTS, verified in 6000.5.2f1AI was used to create significant parts of this project.




