A detailed URP-ready Asian wooden building with reusable props, mapped PBR materials, prefabs, and a demonstration scene.Configured and validated for the Universal Render Pipeline (URP) 17.5.0 in Unity 6000.5.9f1. Built-in Render Pipeline and HDRP are not included in this release. Open the included demo scene or drag a prefab into a URP project with an active URP pipeline asset.Asian Wooden Building is a detailed, real-world-scale architectural asset prepared for URP. The package includes one ready-to-use main building prefab composed of separate architectural mesh renderers, 10 reusable prop prefabs (8 barrels, 1 wall lantern, and 1 decorative prop), and a demonstration scene.Key features:- URP/Lit materials with mapped PBR textures- Normalized prefab roots at position (0,0,0), rotation (0,0,0), and scale (1,1,1)- Main building dimensions of approximately 11.405 m x 4.949 m x 7.589 m- Geometry grounded at Y=0- Fitted mesh colliders on static visible meshes- Organized Models, Materials, Textures, Prefabs, Scenes, and Documentation folders- Included README with setup, render-pipeline, scale, and material guidanceThis release supports URP only. Built-in Render Pipeline and HDRP are not included.Unity version: 6000.5.9f1Render pipeline: Universal Render Pipeline 17.5.0Prefabs: 11 (1 building + 10 reusable props)Materials: 16 URP/Lit materialsTextures: 55Texture resolutions: 2048 x 2048 and 4096 x 4096Texture maps: Albedo/Base Color, Normal, Metallic, Ambient Occlusion, Roughness, EmissionTotal source geometry: 190,094 vertices / 362,286 trianglesUV mapping: YesRigging: NoAnimations: NoneLOD groups: NoneColliders: YesMain building bounds: 11.405 m x 4.949 m x 7.589 mRoot transforms: normalizedDemo scene: IncludedOpenAI Codex was used to generate and run Unity Editor scripts that assisted in preparing this package from the supplied model and texture files. AI-assisted work included material and texture assignment, prefab creation and repair, demo-scene arrangement, scale and spacing adjustments, folder organization, and package validation and export. These preparation steps configured the supplied assets as Unity materials, prefabs, and a demonstration scene. The publisher supplied the source assets and manually prepared the listing images and description.




