A complete stealth assassin framework optimized for Mobile and Windows PC. Includes intelligent AI vision cones, state machines, and plug-and-play controls for your next cross-platform game.The AI logic, scripts, and state machines are completely pipeline-independent and will work on Built-In, URP, or HDRP. The included Demo Scene and placeholder materials are pre-configured specifically for the Universal Render Pipeline (URP).Top-Down Stealth Assassin AI is a complete, performance-optimized gameplay framework designed to help you instantly build casual stealth games (similar to hit titles like Hunter Assassin).Skip the complex logic programming! This template provides a robust AI architecture and seamless mobile touch controls right out of the box, allowing you to focus purely on level design and fun.Core Features:Intelligent Enemy AI: Built on a clean state machine (Patrol, Detect, Chase, Attack).Dynamic Vision System: Raycast-based field-of-view cones for true line-of-sight stealth mechanics.Mobile-Optimized: Delivers incredible performance on mobile devices, complete with a pre-configured touch control canvas.Highly Customizable: Ships with placeholder capsule graphics (greyboxing), making it incredibly easy to delete the capsules and drop in your own custom 3D character models without breaking the code.Perfect for developers looking to prototype or publish top-down action, stealth, and casual assassin games quickly!🎮 Player Mechanics & ControlsIntuitive Tap-to-Move: Seamless, pathfinding-driven player navigation complete with smooth, automatic character rotation.Tactical Auto-Lock Targeting: Automatically detects and locks onto enemies within range, but leaves the strategic decision of exactly when to shoot entirely up to the player for maximum combat control.🧠 Advanced Enemy AIDynamic Vision & Line of Sight: Enemies utilize accurate, raycast-driven vision cones to detect the player in real-time.Auditory Detection & Investigation: The AI doesn't just see; it listens. Enemies react to sounds and will intelligently break patrol to investigate suspicious noises.Spatial Memory System: If the player breaks line of sight, the AI remembers their last known position and actively searches the area.Tactical Combat Logic: Enemies utilize smart repositioning during engagements and feature built-in friendly fire avoidance to prevent them from shooting each other.Note: This asset uses Poly Haven Textures under the CC0 1.0 Universal license and Pixabay Audio Files under the Pixabay License; see Third-Party Notices.txt file in package for details.Framework Type: C# Logic & Gameplay SystemSupported Platforms: Android, iOS, Windows, MacInput System: Pre-configured for mobile touch controlsCore Architecture: Component-based C# design with dedicated scripts for AI Behavior, Field-of-View Vision, and Player Controls.Code Quality: Highly organized, interconnected state-machine logic that is cleanly separated to allow easy modification and extension.Contents: 1 fully playable Demo Scene, CC0 environment textures (Poly Haven), UI Canvas elements, and placeholder prefab models.Dependencies: Standard Unity 3D pipeline (No extra paid plugins required).Documentation: Clean, commented code and setup instructions included.AI assistance was utilized during the development of this package to help structure, format, and refine the C# scripting logic and framework architecture.




