Trick or Treat Sound Effects - Doorbells, Candy and Doorsteps
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Twenty trick-or-treat foley sounds: doorbells, brass knockers, candy wrappers, costume rustle, footsteps in dry leaves and pumpkin carving. Doorstep Halloween, performed.Twenty doorstep Halloween sounds, built as a working toolkit rather than a highlight reel: the doors, the candy, the costumes and the pumpkins a trick-or-treat scene is actually made of. Dry enough to process, long enough to loop or trim.WHAT'S INCLUDED20 sound effects, uncompressed WAV, 44.1 kHz 16-bit stereo. Every file verified below -0.3 dB true peak after Unity's import re-encode, so nothing clips once imported. Consistent naming, and a README documenting every file.DOORS AND DOORBELLSdoorbell-ring, door-knock-heavy, door-knocker-brass, front-door-open, garden-gate-creakCANDYcandy-bucket-shake, candy-poured-into-bucket, candy-wrapper-crinkle, paper-bag-rustle, coin-drop-tinCOSTUMES AND FOOTSTEPScostume-fabric-rustle, plastic-mask-on, footsteps-on-porch, footsteps-dry-leaves, doorstep-chatter-kidsPUMPKINS AND PORCHpumpkin-carve-cut, pumpkin-scoop-guts, pumpkin-lid-lift, porch-light-switch, wind-chime-nightLICENSERoyalty-free for commercial and non-commercial projects, including games you sell. Use in unlimited projects, no attribution required. You may not resell or redistribute the audio files themselves as a sound library or pack.Audio file types: WAV, uncompressedSample rate: 44.1 kHzBit depth: 16-bitLoopable: The night wind chime bed loops; the rest are one-shot foleyAdditional: Stereo. 20 files. Every file verified below -0.3 dB true peak after Unity's import re-encode, scanned for edge clicks and DC offset, named consistently by object and action, and documented in an included README.All 20 sounds were generated with ElevenLabs Sound Effects, a text-to-audio model, under a paid commercial subscription that licenses the generated output for commercial distribution.Each sound started as a specific written prompt describing the object, action and character wanted - for example "a brass door knocker struck twice on a heavy wooden door, close-mic, outdoors at night". Generation was the starting point rather than the finished product. Every file was then screened and corrected by hand:Screening - each file was checked by ear and by measurement. Files that came back silent, flat, duplicated, or without usable dynamics were discarded and regenerated from a revised prompt.Level work - levels were measured with ffmpeg. Files that clipped were attenuated, and files left far below the pack's ceiling were raised. Sample peak alone was not trusted: every file was re-measured for inter-sample true peak, which is what actually clips on playback. All 20 files are verified below -0.3 dB true peak.Edge work - every file was scanned for hard starts and stops, DC offset and edge clicks, and a short fade was applied where a boundary was audible, with the fade length chosen per file by measurement rather than a fixed value.Curation and documentation - files were named consistently by object and action, grouped into doors and doorbells, candy, costumes and footsteps, and pumpkins and porch, and documented individually in the included README.The store artwork also uses AI: the backdrop is a generated image, over which the title, publisher line, rule and specification line are typeset programmatically.




