AsgineVFX is a GPU-powered VFX authoring system for Unity 6 URP and HDRP. Create, animate, scale, reuse, and share polished particles, beams, and trails through direct visual workflows.AsgineVFX is a complete GPU-powered visual-effects authoring system for Unity 6 URP and HDRP, built to make polished VFX fast to create, visual to edit, and approachable without sacrificing control.Artists and developers work through focused custom inspectors, direct Scene-view controls, visual property curves, particle emitters, beams, trails, sequences, zones, and reusable emitter variants instead of assembling everyday effects through a large node graph.The particle workflow covers emission, shapes, direction and spread, motion, randomized values, flipbooks, rendering, collision, chained execution, and event-driven behavior. Configurable prewarm can build an emitter state by seconds or particle-lifetime percentage, while the per-particle Time Scale Curve adjusts simulation speed over normalized lifetime.AS Property Transformer components and reusable assets provide non-destructive whole-effect spatial scaling. Particle size curves, randomized size, emission shapes, offsets, speed, acceleration, Z offset, and execution offsets can scale together without manually rebuilding every emitter.Emitter Variants allow a reusable base emitter to feed future changes into related effects while preserving deliberately overridden properties. This makes it practical to maintain families of effects without duplicating and manually synchronizing every value.Beams and trails share the direct authoring workflow and support custom materials, ribbon-aware UV mapping, texture scrolling, width curves, sorting controls, and Scene-view handles. Particle Zones can target all emitters, a Unity tag, or an explicit emitter selection.Custom Materials, Shader Graph support, AsgineVFX Shader Graph nodes, and included editable shader foundations let advanced users extend the visual result while retaining the same authoring workflow. URP uses the AS Particle Render Feature; HDRP uses an automatically registered Custom Pass for particles, beams, trails, and shared glow.For URP 2D projects, AsgineVFX integrates with Unity Sorting Layers and Order in Layer while retaining the visual appearance of its standard renderer. The standard rendering workflow is available for both 2D and 3D effects; native Unity 2D Renderer integration is URP-specific.Effects can be exported as portable .asg files for reuse, organization, collaboration, and distribution. Existing runtime effects remain usable independently of the compiled Editor authoring workflow.AsgineVFX is primarily an authoring tool rather than a large pre-made VFX library. A demo scene, sample effects, documentation, editable materials, shader foundations, and workflow examples are included.Particle Authoring- GPU-powered particle simulation and rendering- Focused custom Particle Emitter inspector- Direct Emit testing with count, delay, duration, and re-time-scale controls- Configurable prewarm by seconds or particle lifetime percentage- Per-particle Time Scale Curve over normalized lifetime- Box, sphere, cylinder, and disc emission shapes- Volume and surface spawning- Direction, flow, horizontal spread, and vertical spread controls- Scene-view emission bounds, range visualization, and resize handles- HDR color with independently animatable transparency- Randomized rate, size, drag, acceleration, lifetime, rotation, and speed- Fixed, directional, camera-facing, and crossed orientations- Flipbook animation and texture-atlas frame selection- Particle collision support- Sorting Layer, Order in Layer, and Z-offset controls- High particle budgets with configurable safety limitsAS Property Transformer- Scene component and reusable ScriptableObject asset workflows- Non-destructive whole-effect spatial scaling- Scales particle curves, randomized size, emission shapes, offsets, speed, acceleration, Z offset, and execution offsets togetherEmitter Variants- Create variants from reusable base emitters- Automatic inheritance of non-overridden base values- Explicit per-property overrides- Manage, revert, and revert-all workflowsCurves, Animation and Sequences- Visual property-curve editor- Keyframe multi-selection and multi-editing- Direct keyframe dragging and curve-bend controls- Copy and paste support for curves and gradients- Undo and redo integration- Safe text editing without accidental key deletion- Particle sequences and pooled tween toolsBeams and Trails- Curved, segmented ribbon geometry- Custom Material support- Variable beam width and curve controls- Editable trail width and shape curves- Direct Scene-view attachment and handle editing- Correct ribbon texture direction, scrolling, and UV mapping- Sorting Layer, Order in Layer, and Z-offset supportParticle Zones and Execution- Spatial Particle Zone volumes- Particle Emitter, Anti Spawner, and Anti Enter workflows- Filter affected emitters by tag or explicit emitter selection- Efficient swept per-particle zone evaluation- Zone-triggered VFX execution- Particle lifetime and completion execution- Chained next-emitter and next-sequence workflows- Event receiver support and configurable execution offsetsMaterials and Shaders- Custom Material support for particles, beams, and trails- Unity Shader Graph material support- Custom AsgineVFX Shader Graph nodes- Editable shader foundations and included examples- Texture, vertex color, alpha, emission, HDR, and transparent-texel integrationRendering- Unity 6 URP Render Graph integration- Unity 6 HDRP automatic Custom Pass integration- Shared AsgineVFX glow for particles, beams, and trails- Native Unity 2D Sorting Layer path for URP 2D Renderer- Consistent visual appearance across standard and Unity 2D renderingImport, Export and Reuse- Portable versioned .asg effect format- Automatic .asg import and export- Prefab-to-.asg conversion- Reusable and shareable effect files- Backward-compatible serialized runtime dataWorkflow and Usability- Focused localized custom inspectors- Scene-view editing controls and drag modifiers- Context-menu copy and paste workflows- Presets for common emitter directions and shapes- Localized Editor UI and documentation in English, Simplified Chinese, Japanese, and Korean- Included documentation, demo scene, sample effects, materials, and shader foundationsCompatibility- Unity 6- Universal Render Pipeline and High Definition Render Pipeline- Windows x64 Editor and player builds- Requires a GPU and platform supporting the necessary Unity graphics and compute features- Built-in Render Pipeline and WebGL are not supportedThe tool’s original architecture, product direction, core concepts, workflow design, and feature specifications were created by the publisher.AI tools, including Anthropic Claude and OpenAI Codex, were used as development assistants for debugging, code review, implementation support, refactoring, shader development, documentation assistance, fixes, and iterative improvements.All final code, documentation, feature behavior, visual results, and design decisions were reviewed, adapted, tested, and integrated by the publisher. AI generated output was not included without human review and project-specific modification.




