Import SHP/DBF data into Unity and generate flat or extruded 3D building meshes from GIS polygons, with attribute-based height, materials, colliders, and sample data.Tested with Universal Render Pipeline (URP) 17.5.0 in Unity 6000.5.8f1.The included sample scene and materials have been validated with URP.Built-in Render Pipeline, HDRP, and Custom Render Pipelines have not been validated for this release.PapaRocket SHP Toolkit is a Unity toolkit for importing ESRI Shapefile (SHP) data and converting GIS polygon geometry into Unity meshes.The toolkit reads SHP geometry together with associated DBF attribute data and can generate either flat polygon meshes or extruded 3D building meshes. A numeric DBF field can be selected as the building height source, with configurable default height and height scale.Polygon and MultiPolygon geometry are supported, including geometry with interior holes. Generated objects can retain their DBF attributes through ShpFeatureInfo, making the data available for inspection and data-driven workflows inside Unity.The package supports SHP files as well as ZIP archives containing the related SHP, SHX, DBF, and PRJ files. A sample scene and synthetic shapefile dataset are included to demonstrate the complete import workflow.Optional MeshCollider generation is available when collision is required.The included sample dataset is synthetic and was created specifically for demonstration and testing. It is not derived from real-world or third-party GIS data.This package focuses specifically on SHP/DBF import and mesh generation. Terrain, DEM, satellite imagery, VWorld integration, and 3D Tiles streaming are not included.Validated with Unity 6000.5.8f1 and Universal Render Pipeline (URP) 17.5.0 on Windows and macOS.Key Features- Import SHP files and SHP bundle ZIP archives- Read SHP geometry and associated DBF attributes- Polygon support- MultiPolygon support- Interior hole support- Generate flat Unity meshes from GIS footprints- Generate extruded 3D building meshes- Select a numeric DBF field for building height- Configurable default height- Configurable height scale- Configurable world scale and base Z- Preserve DBF attributes using ShpFeatureInfo- Select DBF fields from the custom Inspector- Optional MeshCollider generation- Configurable default Material- StreamingAssets-relative file loading- Synthetic sample SHP/DBF dataset included- Sample scene included- English documentation includedValidated Environment- Unity 6000.5.8f1- Universal Render Pipeline (URP) 17.5.0- Windows 11 Editor- Windows Standalone x86_64- macOS Editor- macOS StandaloneIncluded Third-Party Libraries- NetTopologySuite 2.6.0- NetTopologySuite.Features 2.0.0- NetTopologySuite.IO.Esri.Shapefile 1.2.0- LibTessDotNet 1.1.15- System.Text.Encoding.CodePages 4.5.1Full third-party license and notice files are included with the package.OpenAI ChatGPT and Codex were used as development assistants during the creation of this package.AI assistance was used for code review and refactoring suggestions, English documentation and text editing, dependency migration support, validation checklists, and the creation of the synthetic SHP sample dataset included for demonstration and testing.All source code changes, dependency updates, documentation, sample data, and generated results were reviewed and validated by the publisher in Unity.The final package was tested in Unity 6000.5.8f1 on Windows and macOS, including Editor and Standalone validation.The package does not contain or require any AI/ML runtime functionality.




