Stylized Modular Warriors – Fantasy Character Pack
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Stylized male and female warriors with modular meshes, customizable materials, sword and shield, combat animations, ragdoll physics, and cloth capes for fantasy games.Bring your fantasy world to life with a coordinated pair of stylized warriors. Stylized Modular Characters – Warrior includes male and female characters, matching sword and shield assets, customizable materials, and a Unity showcase scene. Distinctive silhouettes, layered armor, and coordinated colors make these characters a natural fit for fantasy RPGs, action adventures, and stylized game worlds.CUSTOMIZE YOUR CHARACTERSEach character is divided into 12 separate skinned mesh objects, including body, clothing, armor, hair, eyes, and accessories. Enable or disable individual mesh objects to adjust the visible equipment. The included Inspector-based Material Customizer lets you change base colors, metallic values, smoothness, and HDR emission colors. Create different color schemes for your characters and equipment, including glowing weapon and shield details.ANIMATION AND PHYSICSBoth characters are configured with Unity Humanoid rigs. Three combat animation clips are included: Slash Left, Slash Right, and Kick. The sample combat script supports individual attacks and a three-attack combo. Character prefabs include ragdoll rigidbodies and joints, plus Unity Cloth components for cape movement. The Ragdoll Manager switches between animated movement and physics simulation. A sample third-person movement script provides walking, running, sprinting, jumping, and mouse-controlled camera movement. It supports both free-directional movement and camera-relative strafing.PRESENTATIONExplore the characters in the included Showcase scene with lighting and a global post-processing Volume. Materials are set up for the Universal Render Pipeline.DEMO ANIMATION DEPENDENCYThe sample locomotion Animator Controller references Human Basic Motions FREE by Kevin Iglesias. Download this free package separately to supply the demo idle, walking, running, sprinting, jumping, landing, and falling animations. The movement and combat scripts are examples for integration and prototyping.CUSTOM 3D SERVICESLooking for exclusive characters, custom animations, or tailored 3D assets for your specific game? I am available for freelance work! Check out my Fiverr profile and let's bring your unique ideas to life: https://www.fiverr.com/s/2pGVd8VPACKAGE CONTENTS• 2 rigged characters: Male Warrior and Female Warrior.• 2 equipment assets: Sword and Shield.• 4 prefabs: MaleWarrior, FemaleWarrior, Sword, and Shield.• 4 FBX model files.• 30 unique mesh objects across the FBX models, excluding bones and helper objects.• 33 materials: 13 female, 11 male, 5 sword, and 4 shield materials.• 1 Showcase scene.• 1 Animator Controller.• 1 showcase post-processing Volume profile.• 4 C# scripts: ThirdPersonMovement, CombatManager, RagdollManager, and MaterialCustomizer.GEOMETRY• Female Warrior: 12 meshes, 12,526 triangles.• Male Warrior: 12 meshes, 11,432 triangles.• Sword: 1 mesh, 1,066 triangles.• Shield: 5 meshes, 1,290 triangles.• Total unique model geometry: 26,314 triangles.• Character counts include clothing, armor, and capes, but exclude sword and shield.• No LOD levels are included.RIGGING AND PHYSICS• Unity Humanoid rig configuration for both characters.• 101 bones per character.• 12 Skinned Mesh Renderers per character.• Ragdoll setup with 11 rigidbodies and 10 Character Joints per character.• 1 Unity Cloth component per character for cape simulation.• Ragdoll activation through the included RagdollManager script.INCLUDED COMBAT ANIMATIONS• SlashLeft.• SlashRight.• Kick.• Sample Animator transitions and a scripted three-attack combo.DEMO LOCOMOTION ANIMATIONS — EXTERNAL DEPENDENCYThe sample Animator Controller references 25 clips from Human Basic Motions FREE by Kevin Iglesias:• 1 idle.• 8 walking directions: forward, backward, left, right, and four diagonals.• 8 running directions: forward, backward, left, right, and four diagonals.• 5 sprinting directions: forward, left, right, forward-left, and forward-right.• Jump begin, falling, and landing.Download Human Basic Motions FREE separately for these demo motions. Both character prefabs use the same Humanoid Animator Controller.MATERIALS AND CUSTOMIZATION• Universal Render Pipeline materials.• Color-based materials with no texture maps assigned.• Inspector controls for base color, metallic, and smoothness.• Optional emission with HDR color controls.• Emissive crystal and gem details on the sword and shield.• Material customization edits the referenced shared materials.SAMPLE CONTROLS• WASD / arrow keys: movement.• Mouse: camera look.• Left Ctrl: walk.• Left Shift: sprint.• Space: jump.• I: right slash.• O: left slash.• P: kick.• U: attack combo.• K: activate ragdoll.PROJECT CONFIGURATION• Project editor version: Unity 6000.6.0f1.• Universal Render Pipeline 17.6.0.• Sample scripts use Unity’s legacy Input API; enable Input Manager or Both under Active Input Handling.• Built-in Render Pipeline and HDRP material configurations are not included.




