SPLATZ! Capture Rig - Easy tool to generate high-quality Gaussian Splatting datasets in Unity. Adjust settings, press F12 for multi-view captures with alpha, depth maps, and COLMAP data.SPLATZ! Capture Rig is a Unity Editor Only Tool. Please disable or delete the rig when you're not capturing so its camera doesn't fight yours. Works with Built-in, URP, and HDRP. If keys or mouse look break on URP/HDRP, set Active Input Handling to Both. URP: use High Performance Mode. HDRP: leave your Default Volume alone; use the included sample. Keep Disable HDRP Motion Blur on for sharp 360s.SPLATZ! Capture Rig is a powerful Unity prefab that lets you quickly generate high-quality, reconstruction-ready multi-view image datasets for Gaussian Splatting directly in your scene.The tool is highly customizable with multiple capture shapes, resolution options, alpha support, depth maps, and COLMAP export. Perfect for 3D artists, environment designers, and spatial content creators who want fast, consistent datasets from their existing Unity meshes and worlds.5 Smart Capture Shapes (Dome, Elongated Dome, Full Sphere, Custom Ellipsoid, Rectangular Box) with full X/Y/Z controlBuilt-in, URP, and HDRP supportEquirectangular 360Alpha Channel + Linear Depth Map supportAutomatic COLMAP export (cameras, images, points3D)Live Preview windowSingle Shot and Stereo as true one-off capturesOne-click Run All — Full Coverage + EquirectangularHDRP Motion Blur disable for sharp 360 framesF11 particle freeze, F12 capture control4K, 8K, and 12K exportsHigh Performance Mode for 8K/12K (recommended on URP)Rig Yaw control for easy subject alignmentEditor only tool: disable or remove the rig when not capturingZero external dependenciesLots of control and flexibility for professional workflows.Grok (xAI) provided coding assistance during development, particularly with script optimization, debugging, and implementing certain technical features.The core concepts, design, user experience, capture logic, and all artistic/testing decisions are 100% my own original work as Zandy XR. Grok helped accelerate the coding process while I maintained full creative and technical direction.




