Modular spike trap prop with separated mesh components and two ready-made trigger animations (release and retract), built for dungeon and fantasy game environmentsA game-ready spike trap asset designed for dungeon interiors, fantasy environments, and trap-based gameplay mechanics. The mesh is split into two separate objects with correctly placed pivot points, base and spikes, allowing independent movement and easing manual adjustment or re-animation if needed.Two animations are included: release (spikes extend upward from the base) and retract (spikes return to hidden position), built with a Unity Animator Controller and ready to trigger via code, Timeline, or pressure plate style events.Separated meshes: 21,460 verts / 1,205 faces / 2,410 trisAnimations: 2 (Release, Retract), Animator Controller includedPBR textures: Color, Normal, Height, MetallicSmoothness, SpecularSmoothness, MetallicOcclusionSmoothnessTexture resolution: 2K and 4KNo overlapping UVsQuad topologyAll media in screenshots and videos captured in Unity except for wireframe and UV




