A complete fashion runway interior for Unity 6 HDRP, with detailed seating, warm neon lettering, PBR materials, baked lighting and an interactive inspection scene.Requires Unity 6.3 LTS with High Definition Render Pipeline 17.3. Import into an HDRP project, apply the included recommended HDRP quality preset, and open the demo scene. The package includes native HDRP materials, baked lighting and local reflection probes. No additional Asset Store packages are required.Create fashion shows, brand events, architectural visualisations and cinematic scenes in a complete contemporary runway hall.The environment includes the architectural shell, raised catwalk, stage wall, ceiling grid, light fixtures and detailed audience seating. The original geometry is preserved: 187 mesh renderers and 899,936 triangles, with separate surfaces for leather, chrome, coated steel, wood, concrete and runway resin.The Unity 6 HDRP presentation combines authored baked global illumination, local HDR reflection probes, screen-space reflections, ambient occlusion, subtle volumetric atmosphere and a physical camera. Warm self-illuminated lettering has its own material for independent colour and intensity control.Every model ships as its own prefab: 144 prefabs under Prefabs/ cover Architecture, Runway, Seating, Lighting, Structure and Signage, and the ready-to-explore demo scene is assembled from instances of them, so a single seat, fixture or truss can be reused on its own or the whole hall dropped in at once. Also included are the assembled environment and lighting-rig prefabs, the source FBX, material texture variants, a recommended HDRP quality preset and documentation. The inspection camera supports both Unity input backends.Use the scene for virtual events, previsualisation, desktop games, portfolios and lighting studies. Materials, lighting, seating and camera settings remain editable. This package targets Unity 6.3 LTS with HDRP 17.3.Unity: 6000.3.21f1 / Unity 6.3 LTSRender pipeline: High Definition Render Pipeline 17.3Colour space: LinearEnvironment dimensions: approximately 13 x 5.4 x 21.35 metresMesh renderers: 187Total environment triangles: 899,936Materials: 11 native HDRP materialsMaterial textures: 30 source and derived maps, plus baked lighting texturesSource texture dimensions: 1010 x 1010 to 5000 x 5000; wood variants are 2917 x 436Prefabs: 144 - a per-object prefab library under Prefabs/ grouped as Architecture (4), Runway (1), Seating (122), Lighting (5), Structure (9) and Signage (1), plus the assembled environment and lighting-rig prefabs built from nested instances of them.Demo scenes: 1, built entirely from prefab instances; every renderer in the scene belongs to a prefab instance.UV mapping: primary UVs and generated secondary lightmap UVsLighting: baked GI, light-probe volume and 3 local baked HDR reflection probesAnimation and rigging: static environment; no character animationLODs: no automatic LOD chain includedControls: RMB look, WASD movement, Q/E height, Shift faster movement, H helpDependencies: HDRP 17.3; no other Asset Store packages requiredSource FBX and documentation included. High-detail desktop and cinematic content; profile and tune quality settings for your target hardware.AI assistance was used for Unity conversion scripts, material and lighting setup, inspection-camera code, validation utilities and documentation. The original 3D geometry and source texture artwork were supplied by the publisher. Product images and the walkthrough were rendered from the Unity HDRP scene.




