A high-detail HDRP fusion reactor and industrial facility with complete/inspection views, editable plasma glow animation, native PBR materials and free-flight camera controls.Requires Unity 6.3 LTS and HDRP 17.3. Import into an HDRP project, apply Tools > u3d > ITER Fusion Reactor > Apply Recommended HDRP Quality, then open Scenes/ITER_HDRP_Inspection. Native HDRP materials, lighting, reflection probes, inspection controls and plasma animation are included. No additional Asset Store packages are required.Requires Unity 6.3 LTS and HDRP 17.3. This is a high-detail desktop and cinematic asset: the complete assembly contains approximately 53.1 million instantiated triangles and has no automatic LODs.Explore a detailed tokamak-style fusion reactor surrounded by structural platforms, pipes and technical equipment. Use the complete assembly for exterior views, then switch to inspection mode to reveal internal components while retaining the supplied model.The demo includes native HDRP materials, editable lighting, three local HDR reflection probes, screen-space effects and a physical camera. Plasma emission has a subtle editable pulse with adjustable amplitude and speed. Materials, lighting and presentation settings can be adapted to your project.Press C or use the on-screen button to switch assembly views. Hold RMB to look, use WASD to move, Q/E to change height, Shift to move faster and H to toggle camera help. The controls support either Unity input backend.Every model ships as its own prefab: 2,031 prefabs under Prefabs/ - 2,011 part prefabs organised in 18 sub-assembly folders, 18 group prefabs, the full-assembly prefab and the lighting rig - and the demo scene is assembled entirely from instances of them, so any single component can be reused on its own. Also includes the source FBX, lossless texture sources, a recommended HDRP quality preset and documentation. No additional Asset Store packages are required. This is a visualisation asset, with illustrative plasma animation rather than a reactor-physics simulation.All listing images and the walkthrough are captured from the Unity scene. Profile the full-detail geometry on your target hardware and adapt visibility or LODs for your application.Unity 6000.3.21f1 / Unity 6.3 LTS, HDRP 17.3.Complete assembly: 2,011 mesh renderers and 53,131,411 instantiated triangles. Shared source meshes are preserved; full detail is included.Prefabs: 2,031 - a per-object prefab library under Prefabs/ with 2,011 part prefabs in 18 sub-assembly folders, 18 sub-assembly group prefabs, the full-assembly prefab and the lighting rig, the last two rebuilt from nested instances of the part prefabs.Demo scene: 1, built entirely from prefab instances - 2,011/2,011 scene renderers belong to a prefab instance, with no added-component overrides.Inspection: four designated housing sections can be hidden and restored using C or the on-screen button. The complete-assembly prefab includes all source renderers.Materials: 19 native HDRP materials for concrete, metal finishes, plastics, indicators and plasma.Texture maps: 15 supplied source maps plus 6 derived HDRP masks; 18 PNG and 3 EXR files in the texture folder, with source resolutions up to 8K.Lighting: editable native HDRP lights, three baked HDR reflection probes and screen-space effects.Animation: procedural plasma emission pulse, with editable amplitude and speed; no skeletal animation clips.UV mapping: supplied UVs; several material finishes use HDRP triplanar mapping.LODs: no automatic LOD levels. This is a high-detail visualisation asset and should be profiled on the target system.Demo controls: RMB, WASD, Q/E, Shift, H and C; supports either Unity input backend.The assembled FBX contains intentionally rotated components. Asset Store Validator can flag child orientations; every shipped prefab root has an identity transform.Apply the included recommended quality preset and open Scenes/ITER_HDRP_Inspection. The view switch does not require V-Ray or external clipping tools.AI assistance was used for Blender/Unity conversion, development automation, material setup, inspection controls, plasma-pulse code and documentation. Original geometry and texture content was supplied by the publisher. Marketing images and video are actual Unity HDRP captures.




