Interactive Snow Shader adds realistic snow trails and surface interaction with customizable shader controls and VFX Graph settings for smooth, dynamic, and performance-friendly snow effects.Interactive Snow Shader is a dynamic snow interaction system for Unity that allows characters and other objects to create visible trails and impressions while moving across a snow-covered surface.The system combines a customizable Snow Shader, Render Texture-based interaction, and VFX Graph to create an immersive snow effect without requiring complex manual trail placement. As the player moves across the snow, the system captures the interaction and uses it to generate a visible snow path on the surface.The included SnowVFX system adds an additional visual layer to the interaction, creating a natural snow trail that follows the player while they are grounded. The VFX can be customized through exposed properties such as VFX Rate, Life Time, and Size, while advanced VFX Graph controls provide additional control over particle capacity, lifetime variation, and trail color.The package includes both LowPoly and HighPoly snow plane prefabs, allowing you to choose between better performance and higher-quality snow deformation depending on your project requirements.Key FeaturesInteractive snow surface with real-time player interaction.Render Texture-based snow interaction system.Customizable snow color, brightness, power, and scale.Adjustable vertex displacement for snow deformation.LowPoly and HighPoly snow plane prefabs.Player-following SnowVFX system.Grounded-state detection for accurate snow interaction.Customizable snow trail width and lifetime.VFX Graph support with advanced particle controls.Adjustable particle capacity and lifetime variation.Customizable snow trail color.Suitable for PC, console, and other Unity platforms depending on project settings and optimization.Technical DetailsRender Pipeline: Universal Render Pipeline (URP)Shader Technology: Shader GraphVFX Technology: Visual Effect GraphInteraction System: Render Texture-basedSurface Deformation: Vertex displacementSnow Interaction: Player/particle-basedCamera Projection: OrthographicRequired Layers: Particles and GroundIncluded Snow Planes: LowPoly and HighPolyPlayer Tracking: SnowFollow systemPlayer State: Supports grounded-state detectionCustomization: Snow Shader properties and VFX Graph propertiesRender Texture: Used to transfer interaction data from the interaction camera to the snow shaderPerformance: Performance depends primarily on snow plane triangle count, Render Texture resolution, VFX Graph capacity, and scene complexity.Included AssetsSnow Shader MaterialLowPoly Snow PlaneHighPoly Snow PlaneSnowVFX PrefabSnowFollow ScriptSnow Demo SceneVFX GraphRender Texture-based interaction setupRequired Packages & DependenciesShader GraphVisual Effect GraphCinemachineNew Input System⚠️ This package is only supported with Unity URP (Universal Render Pipeline).




