Physical Cable System adds interactive first-person cable connection with plugs, sockets, generators, lamps, extension sockets, and collision-aware sagging wires.Physical Cable System is a Unity gameplay package for building interactive cable-based power setups. It includes manual first-person plug interaction, visible sagging cables, socket endpoints, generators, powered devices, lamps, and extension sockets.Players can pick up cable plugs, carry them, and insert them into sockets manually. Cables can simulate sagging rope points and react to scene colliders, making them useful for workshop, puzzle, survival, horror, industrial, sci-fi, and simulation projects.Included content:First-person cable interaction controllerPlug and socket endpoint systemGenerator power sourcePowered lamp/device componentExtension socket with one input and multiple outputsCable connection system with collision-aware rope simulationReady-to-use prefabs and demo sceneUnityEvents for sounds, UI, effects, and gameplay logicDocumentation in MD, TXT, and PDF formatsThe system is customizable through inspector fields such as snap distance, cable sag, collision radius, solver iterations, endpoint masks, power source settings, and device events.Unity 2022.3 compatibleFirst-person plug pickup and insertion systemManual socket connection using player inputCable endpoints for sockets, generator outputs, lamp inputs, and extension socketsCollision-aware sagging cable simulationAdjustable cable point count, sag factor, solver iterations, collision radius, and collision maskGenerator power source componentPowered device component for lamps and custom objectsExtension socket with one input and multiple powered outputsUnityEvent hooks for connection, disconnection, power on/off, circuit state, and interaction feedbackReady-to-use prefabs for generator, cable, plug, lamp, and extension socketDemo scene includedDocumentation included in MD, TXT, and PDF formatsi'm use AI for Generate Photo




