Stylized Cash Register & Icons - 3 Tiers - AAA Quality
AnkleBreaker
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A hand-painted stylised cash register in three upgrade tiers, with a working drawer, crank and rolling number wheels on separate transforms.💬 Join the AnkleBreaker Community! 💬
Got a question, feedback, or a feature you'd love to see? Join our Discord, we actively improve our assets based on your input, it's where we drop our latest announcements and run giveaways.👥 Discord: 👉 https://discord.gg/2D36VUmsYN🌐 Website: 👉 https://anklebreaker-consulting.com/fr🧾 A Cash Register That Actually Opens 🧾Most register props are a sealed box. This one isn't.The drawer slides out on a real tray with modelled compartments. The crank turns. The number wheels roll up and settle like a real till. Everything that should move, moves — each on its own transform, ready for your code or your timeline.🎬 Drop It In, Press Play 🎬
No rigging, no setup, no hunting for the right child object.Prefabs that already look like the screenshots — counters posed, not sitting at triple zero.A drawer-open version of every tier, for when you just need the pose.A ready-made animation of the whole sale — crank, numbers, drawer — on a controller you can drop straight onto a prefab.A demo scene, lit and ready.🏷️ Three Tiers for Shops That Upgrade 🏷️
The same register, from plain workhorse to full gilt showpiece. Swap one prefab and the shop levels up — same footprint, same material, nothing to re-light and nothing to re-texture.🧩 Built-in, URP and HDRP — Handled for You 🧩No pink models. No black models. No manual conversion. The pack reads your render pipeline on import and offers to set itself up. Say yes and you're done; on Built-in there is nothing to do at all. A menu item replays it whenever you want.🖼️ Icons for the Shop Menu, Already Rendered 🖼️
Every tier comes with three icons on a transparent background — ready for a shop menu, an upgrade screen or an inventory slot. Rendered from the models themselves, under one shared light, so the three tiers match. You do not have to stage screenshots to build your UI.🎨 Hand-Painted, Not Scanned 🎨
Warm painted wood, gilt brass and deep blue enamel. Stylised on purpose — it sits next to your hand-painted environments instead of fighting them.🔄 No Flat Camera Side 🔄
Modelled all the way round, back panel and side plates included. Put it behind a counter, on a shop island, or spin it in a builder view.📦 What You Get 📦3 register models — three tiers of ornament6 prefabs — every tier, closed and drawer-open2 animation clips + an Animator controller1 demo scene1 shared 2K material for all three models — one setup, one texture set to load9 inventory icons — three per tier, 256 px transparent PNG, imported as spritesURP and HDRP upgrades, applied for you at importTriangle counts, texture formats and node names are in the Technical details below.🏪 Good For 🏪
Shop interiors, tavern and apothecary counters, RPG vendor stalls, cosy management and tycoon games, stylised adventure scenes, top-down and isometric shops.Some other of our 3D packages:--- Megapacks (Best value):📦 Stylized Melee Weapons & Shields | MEGAPACK#1📦 Stylized Workbenches | MEGAPACK#2--- Weapons & Shields:⚔️ Stylized Fantasy Greatswords & Icons⚔️ Stylized Fantasy Swords & Icons⚔️ Stylized Fantasy Spears & Icons🔨 Stylized Fantasy Tools & Icons🛡️ Stylized Fantasy Rounded Shields & Icons🛡️ Stylized Fantasy Towershields & Icons🏹 Stylized Ranged Weapons & Icons--- Environment:🪨 Stylized Fantasy Resources & Icons – Rocks💎 Stylized Fantasy Resources & Icons – Minerals--- Workbenches:⚒️ Stylized Blacksmith Workbenches & Icons⚒️ Stylized Tailor Workbenches & Icons⚒️ Stylized Grinders Workbenches & Icons⚒️ Stylized Wood Workbenches & Icons⚒️ Stylized Cooking Workbenches, Items & Icons⚒️ Stylized Engineer Workbenches & Icons⚒️ Stylized Leather Workbenches & Icons⚒️ Stylized Furnace Workbenches & Icons⚒️ Stylized Brewing Stations & Icons--- Creatures & Characters:🐐 Stylized Ibex | Animations & Icons🧌 Stylized Goblin Archer & Warrior📐 Models 📐CashRegister_T1 — 2,358 triangles · 3,164 vertices · 15 mesh parts · 1 materialCashRegister_T2 — 3,823 triangles · 5,061 vertices · 23 mesh parts · 1 materialCashRegister_T3 — 5,305 triangles · 6,761 vertices · 27 mesh parts · 1 materialTotal — 11,486 triangles · 14,986 vertices · 65 mesh parts · 1 shared materialThree tiers of the same register, each a separate FBX. Tier 2 adds the crank, bolts, sun and moon side plates and the crest ornament; Tier 3 adds the abacus, the trim and a second spiral crest.📦 Package Contents 📦3 FBX models · 6 prefabs (each tier closed and drawer-open) · 1 material · 3 textures · 9 icon sprites2 animation clips + 1 Animator controller · 1 demo sceneURP and HDRP upgrade packages, plus the editor tool that applies them🔩 Separately Transformed Parts 🔩
Each is its own node, so it can be driven from script or animation without touching the mesh:Drawer — a real tray with modelled compartments, and a modelled cavity in the body behind it. Slides on one axis.Crank + Crank_Base (Tier 2 and Tier 3) — the arm turns on the shaft axis.9 keys — Button_01 to Button_08, plus Button_Big.3 counter wheels — Numbers_01 to Numbers_03, under a shared Slots node. 40 vertices and 20 triangles each, i.e. a ten-sided cylinder: one digit = exactly 36° about the wheel's local X, counting down as the angle grows (36° shows 9, 324° shows 1). The raw FBX sit at 0°; the prefabs ship posed.Decorative nodes — Bolts, Decor_Sun, Decor_Moon, Top_Potion, Top_SpiralsA/B, Top_Things, plus Abacus, Trim and Decor_A on Tier 3.🖼️ Textures 🖼️ — one set, shared by all three modelsAlbedo — 2048 × 2048, RGB, sRGBNormal — 2048 × 2048, tangent spaceMask — 2048 × 2048, RGBA. R = metallic, G = ambient occlusion (read by HDRP), A = smoothness. One file serves all three pipelines.Metallic tops out at 0.60 — a stylised authoring choice, not a clamp.🗂️ Inventory Icons 🗂️ — 9 sprites, three per tier256 × 256 PNG, RGBA, fully transparent background. No baked plate, no shadow, no backdrop — they drop straight into a slot on any background.Three angles per tier: Icon (three-quarter), Flipped (mirrored) and Face (front). The root angle sits in Icons/, the other two in Icons/Flipped/ and Icons/Face/.Imported as Sprite (2D and UI), single mode, centre pivot, 100 pixels per unit, alpha is transparency, mipmaps off, bilinear, clamp.Every icon is centred and framed to the same rule, with an 8 px minimum margin on all four sides, so a row of them lines up without per-icon nudging.All three tiers are lit by one shared rig, so the set reads as one family rather than three separate renders.The drawer-open prefabs are the same register in another pose, so they share their tier’s icons.🧩 Render Pipelines 🧩The shipped material uses the Built-in Standard shader.URP and HDRP upgrades are bundled inside the package. On import the pipeline is detected and the matching upgrade is offered; accepting it swaps the material to Universal Render Pipeline/Lit or HDRP/Lit. Built-in needs nothing and is left alone.Tools > AnkleBreaker > Apply Render Pipeline Upgrade replays it at any time.The meshes and textures themselves are pipeline-agnostic.📏 Geometry 📏Tangents present. No second UV set (no baked lightmap UVs). No vertex colours.No LODs, no rig, no skinning. The animation ships as clips, not baked into the FBX.Source FBX: FBX SDK 2020.3.8, authored in centimetres (Unity file scale 0.01).✅ Tested In ✅ — imported into empty projects and renderedUnity 2022.3.62f3 — Built-in. Clean import, demo scene renders as authored.Unity 6000.3.9f1 — URP 17.3.0. Upgrade applied at import, renders correctly.Unity 6000.0.68f1 — HDRP 17.0.4. Upgrade applied at import, renders correctly.The URP and HDRP upgrades were built and validated on Unity 6. Minimum supported version: Unity 2022.3.

