Modular raycast interaction system with UI prompts, highlighting, and support for custom interactables like doors, chests, levers, buttons, and pickups.No SRP-specific features are used.The package is compatible with Built-in Render Pipeline, URP, and HDRP.TLK Interaction System is a modular, script‑based interaction framework designed to help developers quickly add object interactions to their Unity projects.The system uses a raycast‑based workflow and includes interaction prompts, object highlighting, and a flexible architecture for creating custom interactables.Example Interactions (Shown in Trailer Only)The trailer demonstrates how the system can be used to create interactions such as:• Door • Chest • Lever • Button • Pickup ItemThese examples are not included as 3D models. Developers can attach the included scripts to their own models.What’s Included• Interaction framework scripts • Script‑only prefabs • Interaction UI • Highlight system • Full documentation. No 3D models, no animations, and no demo scene are included.Suitable For• First Person Games • Third Person Games • Adventure Games • Survival Games • Horror Games • Prototype Projects • Educational ProjectsRender Pipeline CompatibilityThe TLK Interaction System is fully compatible with Built‑in, URP, and HDRP, as it contains no custom shaders or materials.NoteVisual assets shown in screenshots and promotional material are used for demonstration purposes only and are not included in the package.Key FeaturesRaycast‑based interaction systemInteraction Prompt UIObject Highlight SystemModular IInteractable architectureBaseInteractable frameworkSupport for custom interactables (doors, chests, levers, buttons, pickups)Interaction cooldown supportLayer‑based interaction filteringUnity Event integrationDocumentation includedLightweight and beginner‑friendly designTechnical InformationUnity 6 CompatibleUses Unity Legacy Input ManagerTextMeshPro RequiredNo Animator Controllers RequiredNo Physics Joints RequiredCompatible with Built‑in RP, URP, and HDRPAI tools were used to assist with documentation drafting, development workflow support, and code review assistance.All implementation decisions, code integration, testing, validation, package setup, and final quality assurance were performed and reviewed by TLK Games.

