Add four animated procedural space-energy screens to Unity with editable colors, speed, scale, intensity, reusable prefabs, and a polished URP demo.Space Energy Screen Effects provides animated procedural backdrops and screen-space visuals for sci-fi interfaces, transitions, portals, menus, cinematics, and environmental displays.Named examples include Deep Space Starfield Screen, Magma Energy Screen, Hyperspace Streaks Screen, and Nebula Vortex Screen. The project contains 5 prefab assets, 4 material assets, 1 custom shader asset, and 1 runtime script. This inventory is listed in detail below so the supplied content can be evaluated before import.The included demo scene presents the system in context and provides a practical starting point for integration. Start with the demo, inspect its example configuration, and then place the relevant prefab, material, or component in your own scene. Colors, intensity, speed, scale, timing, and other exposed parameters can be adjusted where supported by the selected effect.The package is organized so visual assets and runtime components can be inspected and adapted independently. This makes it suitable both as ready-to-configure content and as a foundation for project-specific variations.Compatibility: validated with Unity 6000.0.30f1. Detected render pipeline: Universal Render Pipeline (URP). Render-pipeline conversions are not included unless explicitly present in the package. Review the included demo video and technical details before purchase.- Suggested category: VFX / Post Processing- Unity version used for validation: 6000.0.30f1- Render pipeline: Universal Render Pipeline (URP)- Included VFX/examples: Deep Space Starfield Screen, Magma Energy Screen, Hyperspace Streaks Screen, Nebula Vortex Screen- Number of included VFX/examples: 4 effect presets- Reusable content: 5 prefab assets; 4 material assets- Demo scenes: 1- Runtime C# scripts: 1- Custom shaders: 1- Custom shader assets: Space Energy Screen Effect URP- Texture sizes: no source texture assets; the package is procedural/material-driven.- Demo media: 2560x1440, 60 fps, 30-second H.264 video supplied in the matching media folder- Dependencies/requirements: Unity 6 project using the detected render pipeline; inspect the package manifest before importing into an existing projectAI was used during code refactoring and scene preparation.

