River Modeler for Stylized Water 3 (Extension)
Staggart Creations
$19.25
$38.50
50%OFF
Jump AssetStore
Create natural-looking rivers, streams, rapids and cascades directly from Unity splines. Fully integrated with Stylized Water 3.Absolutely requires the Stylized Water 3 (v3.3.0+) asset to be installed, so strictly URP compatible.📌 REQUIRES THE STYLIZED WATER 3 (v3.3.0+) ASSET TO BE INSTALLED!Before purchasing, you must acknowledge this (see section above)📄 Documentation | 🟣 Discord | 💬 Forum ThreadCreate production-ready rivers directly from Unity's native Splines. This extension for Stylized Water 3 automatically generates optimized river geometry, cascades, VFX and spatial audio as you edit.🌟Built on Unity’s native Splines, enabling seamless interaction between tools, visuals, gameplay, and other systems: All using the same spline.💦 Automatic particle effectsGenerated and set up automaticaly as you move spline knots, creating believable cascades and rapids through a VFX Graph.👂 Advanced AudioThe only tool on the store that brings a realistic river soundscape to your environment!Based on slope and displacement, the right audio type is picked (stream/rapids/cascade).Audio Sources are streamed in around the camera, based on pre-baked data. Reducing the need of hundreds spawned along the spline to only a handful at a time!🛠 Technical features:• Leverages the Job System and Burst for best in class performance: editing is fast and responsive.• Segmented output, rivers are split up for optimal culling/rendering performance• Clean LOD generation -> automatic distance-based optimization (requires Unity 6.2+)• Lightmap UVs, supports baked/realtime Global Illumination and APV• Designed to support custom/asset store streaming systems.Script features:• Callback events, both as C# functions and exposed in the inspector.• Trigger events when a Colliders enters/leaves a river segment's area. 100% ready for custom surface detection logic.• Helper C# functions to find the nearest point on the Spline or River surface.🎁 Includes:• Demo scene with branching rivers.• Original recorded audio loops: stream, rapids & cascade.• Water splash particle texture.⛰️ Integrates with MicroVerseLeverage the terrain authoring workflow of MicroVerse, and create rivers that naturally carve their way through the landscape. The integration can drive a Spline Path component to create a river bank and bed.This requires the both the MicroVerse asset and its MicroVerse Splines module to be installed.🎁 Limited time 40% upgrade discount for users of the legacy standalone River Modeler asset.[ Refund policy ] Refunds cannot be granted for not having read the sections on this pageRequires the following packages to be installed before importing:Splines 2.8.3+Visual Effect GraphDetails:Supports runtime generation, simply alter the spline through script!All processes are non-destructive and deterministic, no manual painting required.Overlapping triangles may occur at sharp corners, which are to be avoided.Only suitable for organic river shapes, hard angled canals aren't possible.LODs do not use LOD Groups by design, but rather the MeshLOD system in favor of fewer GameObjects and memory usage.

