Modular gaming PC prop: ten component prefabs, assembled, exploded and mobile compositions, PBR, LOD0-LOD3, colliders, animated fans, baked studios for Built-in, URP 17 and HDRP 17.Modular Gaming PC is a detailed computer prop for close-up scenes, repair gameplay, simulations, offices, laboratories, and technology environments.The chassis, side panel, motherboard, graphics card, CPU cooler, power supply, memory, M.2 SSD, rear fan, and cable harness are supplied as separate prefabs. Complete assembled, exploded, and mobile-optimized arrangements are included.Equivalent Built-in, URP 17.3.0, and HDRP 17.3.0 materials, prefabs, and demo scenes are provided. Each pipeline includes three baked presentation studios (Softbox Studio, Dark Rim Studio, Colorful Studio Dramatic): a seamless cyclorama, a softbox key/fill/rim rig, baked lightmaps with ambient occlusion, light probes for the exploded parts, an HDR reflection probe and Poly Haven CC0 HDRIs for reflections. Every pipeline ships a full post-processing stack (ACES tonemapping, bloom, ambient occlusion, vignette); URP adds screen-space ambient occlusion, HDRP adds screen-space reflections, contact shadows and micro shadows, and the Built-in scenes use the free Post Processing Stack v2 package.Interactive demo controls provide Assemble, Explode, Auto cycle, fan RPM, drag orbit, mouse-wheel zoom, and touch orbit. Repeated explode/assemble cycles are deterministic and do not accumulate transform drift.Four component LOD levels and a separate mobile assembly are included. All visible third-party branding and product-specific markings from the authoring source were removed and replaced with an original graphite, blue, cyan, and amber design.Poly Haven Studio, Art Studio, and Colorful Studio HDRIs are included under CC0 1.0. Full attribution, source links, hashes, and license information are included in the package documentation.Unity version: 6000.3.21f1Render pipelines: Built-in, URP 17.3.0, HDRP 17.3.0Custom render pipeline: NoRequired third-party Asset Store dependencies: NoPrefabs: 45 total; 14 modular product prefab types per pipeline plus lighting-studio rigsScenes: 12Binary FBX files: 42Unique component meshes: 315Vertices across component LODs: 904,192Component triangles: LOD0 471,871; LOD1 164,487; LOD2 73,695; LOD3 26,793Full assembled LOD0: 846,091 trianglesMobile assembly: 73,135 / 26,733 / 96 visible triangles; 3 materialsMaterials: 51 across the three pipelinesTextures: 21 authored/imported texture assets plus baked lighting and reflection dataPBR texture dimensions: 1024 x 1024; included HDRIs: 2048 pixels wideUV mapping: Yes; lightmap UVs included/generatedLOD: LOD0-LOD3 for modular components; three visible levels for MobileAssembledColliders: primitive/compound colliders; no heavy movable mesh-collider setupRigging: No skeletal riggingAnimation: runtime transform animation for fan rotors and deterministic exploded viewGlass: separate transparent materialLighting: baked lightmaps, mixed lights, light probes, reflection probes, emissive LEDsPlatforms prepared: Windows; Android ARM64 and WebGL variants for Built-in/URPHDRP mobile performance is not claimed; no physical-device FPS claim is made.Codex was used to assist with optional runtime and demo code, validation tooling, and documentation. The publisher-created 3D models and textures do not contain AI-generated meshes or textures. All assisted code and documentation were manually reviewed and tested.

