Stylized Gems & Ore Pack — Low Poly Crystals, Rocks & Minerals
KOFT
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75 stylized mining models - ore veins, gem clusters, geodes, ingots and rubble across 16 materials. URP prefabs and two demo scenes included.Built for URP (URP/Lit materials, tested on Unity 6 / URP 17.3). FBX meshes and 1K albedo PNG textures are pipeline-agnostic. Built-in/HDRP users: re-assign each model's Albedo texture to your pipeline's shader or use Edit > Rendering > Materials > Convert. Albedo only; no normal/metallic/roughness maps. Post-processing recommended for the demo scenes.STYLIZED MINING PACK - ORES, GEMS & INGOTS75 game-ready static models for mining, crafting and idle games. Glossy stylizedcartoon look, low/mid poly, mobile friendly.WHAT'S INSIDE 37 Gems & crystal clusters 17 Geodes (cracked open, glowing interiors) 16 Ingots & bars 6 Ore veins in host rock 5 Rubble piles 4 Crystal formations / spires 4 Treasure & loot piles 2 Rocks16 MATERIALS Gold, Silver, Iron, Copper, Ruby, Sapphire, Emerald, Amethyst, Ice, Lava, Obsidian, Quartz, Rainbow, Moss, Salt, StoneMaterials are named consistently - Gold_Ore_01, Gold_Ingot_03, Emerald_Gem_02 -so you can wire an ore -> ingot crafting loop straight from the file names.TECHNICAL- 75 unique meshes, 240,619 triangles total- 542 - 7,266 triangles per model (avg 3,208)- 275 - 3,838 vertices per model- Quad-based topology (94% quads on average, clean edge flow, low pole count)- Albedo PNG per model, 2048x2048 on the larger props and 1024x1024 on the small ones(resolution picked per model so texel density stays even across the pack; lossless, no JPG)- URP/Lit material + ready-to-drop prefab for every model- Glowing crystals and lava ores carry an optional child point light- No LODs, no collidersDEMO SCENESMiningDemo - lit mine cave with fog and post-processingMiningShowcase - flat-lit catalogue, every model grouped by materialRENDER PIPELINEBuilt for URP (tested on Unity 6 / URP 17.3). FBX meshes and PNG textures arepipeline-agnostic. Built-in/HDRP users: re-assign each model's albedo to yourpipeline's shader, or use Edit > Rendering > Materials > Convert.Albedo only; no normal/metallic/roughness maps.The base 3D meshes and their textures were generated with AI text-to-3D and image-to-3D tools. Every asset was then processed by hand: meshes were cleaned up, rescaled to consistent real-world proportions, given bottom-centred pivots and re-exported as FBX; textures were converted to lossless PNG and downsampled to a uniform 1024x1024; each model was renamed to a consistent _ scheme, sorted into category folders, given a URP/Lit material and a prefab, and assembled into two hand-built demo scenes. No AI-generated code is included in the package.

