Create seamless stylized PBR bark textures with procedural furrows, bark plates, cracks and fibers. Export Albedo, Normal, Height, AO and Metallic/Smoothness maps.This asset is designed to be compatible with Unity 2020 through Unity 6. If you encounter any compatibility issues, please don't hesitate to contact me via email. I'll be happy to help.Create stylized, seamless PBR bark textures with a fast procedural workflow.Generate a wide range of bark styles using customizable furrows, bark plates, cracks, fibers, crevices, surface variation, and stylized color treatment. Start from one of the included presets, adjust the structure and look, preview the generated maps, and export a complete PBR texture set ready for your materials.Key Features:• Procedural Bark Generation — Create stylized bark textures with customizable structure, depth, and surface detail.• Seamless & Tileable Textures — Generated textures are designed for repeating materials and can be tiled across tree trunks, logs, branches, props, and environment assets.• Primary Furrows — Control the main vertical bark columns that define the overall bark structure.• Column Splits — Add branching and reconnection between bark columns for more natural variation.• Cross Cracks — Break bark columns into separate plates with adjustable density, width, slant, and curvature.• Internal Fibers — Add smaller grooves and fibrous surface details inside the bark plates.• Bark Plate Variation — Control plate height, shape, color variation, and separation.• Crevice & Shadow Control — Adjust crevice depth, plate shadows, and surface separation for stronger depth definition.• Two Albedo ModesFlat Color for clean palette-based bark without baked directional lighting.Stylized Baked for stronger hand-painted or illustrated shading with bevel lighting, AO, and plate-separation shadows.• PBR Texture Generation — Generate and export:AlbedoNormalHeightAmbient OcclusionMetallic/Smoothness• Built-in Presets — Includes different bark styles such as tall bark plates, birch, redwood, burnt bark, pine scales, weathered bark, and fantasy variations.• Custom Presets — Save your own bark configurations for future use.• Texture Map Preview — Preview Albedo, Normal, Height, Ambient Occlusion, and Smoothness before exporting.• Procedural Seeds & Variation — Quickly create multiple variations of the same bark style using random seeds.• Built-in, URP & HDRP Support — Demo content is provided for Built-in Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP).Simple Workflow:Choose a Preset → Customize Bark → Select Albedo Mode → Preview → Export PBR Textures → Create Your MaterialCreate stylized tree bark, rough trunks, cracked bark, pine-like scales, weathered surfaces, burnt wood, fantasy bark, and other tileable bark variations from a single procedural tool.Ideal for stylized games, forests, trees, logs, branches, fantasy environments, nature scenes, props, and vegetation assets.Unity Version: Unity 2020.3 LTS through the latest Unity 6 versionsProcedural stylized bark texture generationSeamless and tileable texture outputVertical bark structure with customizable furrows and bark platesProcedural column splits and branching junctionsCross cracks with adjustable density, width, slant, and curvatureInternal fibers and groove detailsBark plate height and color variationCrevice depth and plate shadow controlsFlat Color and Stylized Baked Albedo modesBaked-light direction and stylized lighting controlsRandom seed and procedural variationBuilt-in and custom preset systemGenerated PBR Maps:AlbedoNormalHeightAmbient OcclusionMetallic/SmoothnessResolution:Preview resolution: 128×128 to 1024×1024Export resolution: 256×256 to 2048×2048Preview and export resolutions are controlled independently for faster iterationExport:Export Albedo individuallyExport the complete PBR texture packGenerated textures are automatically saved as project assetsRender Pipeline Support:Built-in Render PipelineUniversal Render Pipeline (URP)High Definition Render Pipeline (HDRP)Pipeline-specific demo content is provided as optional packagesNo external software or third-party assets are required for texture generation.Code refactoring

