A practical Unity Editor toolkit for faster UI animation, keyframe editing, material animation, PSD importing, particle reuse, and everyday asset workflows.Most tools are Editor-only and render-pipeline independent. Built-in, URP, HDRP, and custom render pipelines are supported for the Editor workflow. MatKeyframer animates properties exposed by the assigned material shader; actual visual compatibility depends on that shader. The PSD Importer requires a local Python installation as described in the included guide.UI Animation & Workflow Toolkit is a collection of focused Unity tools built for UI animators, motion designers, technical artists, and developers who want to reduce repetitive Editor work.ANIMATION & KEYFRAME TOOLS• Curve Flow — apply a reusable easing curve to multiple selected keyframe ranges while preserving their start and end values.• Frame Offset — stagger selected animation curves and keyframes to build cascades and sequential motion.• Key Value Offset — adjust selected keyframe values without rebuilding animation curves manually.• Posterize Time — convert smooth animation timing into controlled stepped motion.• Animation Randomizer — add configurable variation to animation timing and values.• Expression Linker — link animation properties through configurable expressions.• Bezier Curve Motion — create and bake path-based motion.• Animation Path Fixer — repair animation binding paths after hierarchy changes.• Apply Last Frame — apply the final state of an Animation Clip to a target object.• Keep Last Frame Only — create a clean final-state clip from an existing animation.UI & MATERIAL WORKFLOW• MatKeyframer — animate shader float, color, texture transform, and Vector4 properties through independent material instances.• Quick UI Builder — speed up common UGUI construction tasks.ASSET & EFFECT WORKFLOW• Asset Favorites — organize and reopen frequently used project assets.• Prefab Browser — find and browse prefabs using hierarchy path matching.• Particle Browser — preview, collect, import, and reuse particle prefabs.• PSD Importer — export visible PSD layers and rebuild the hierarchy as a UGUI prefab, including layout and text information. Exported textures are padded to dimensions divisible by four.WHY USE IT?Instead of repeatedly editing curves, shifting keys, rebuilding UI hierarchies, searching for effects, or manually reconstructing PSD layouts, the toolkit turns these jobs into focused, repeatable actions inside the Unity Editor.DOCUMENTATIONThe package includes an English PDF guide for every tool, covering setup, menu paths, controls, workflow, limitations, and important safety notes.IMPORTANTThe animation-selection tools operate on editable Animation Clips and the active Unity Animation window. The PSD workflow requires a local Python installation and the Python packages listed in its guide. Please review the included documentation before using operations that modify or remove project content.• Unity version: uploaded and tested for submission with Unity 6 (6000.0.26f1)• Editor tools target Unity's built-in Animation Clip and UGUI workflows• Render-pipeline independent Editor functionality• Separate Runtime and Editor assemblies• MatKeyframer supports 4 Float slots, 4 Color slots, 2 texture offset/scale slots, and 2 Vector4 slots• Animation tools support editable numeric Animation Curves; requirements vary by tool• Curve Flow requires at least two selected keys per processed property• Full or partial Undo support is provided where indicated in each tool guide• PSD Importer requires Python and the dependencies documented in the included PSD Importer guide• PSD Importer exports visible layers, hierarchy/layout data, supported text properties, and textures padded to dimensions divisible by four• Includes 16 English PDF user guides• No required Asset Store package dependencies• No runtime overhead from Editor-only tools• Menu root: Tools > UI Animation ToolkitSupported OS: Windows. Other desktop operating systems are not currently claimed as tested.Important compatibility note: Some animation tools read the active Animation window and its selected keyframes through Unity Editor APIs. These tools are Editor-only and are not included in player builds.The source code in this package was generated using [Claude Sonnet4.6]. The publisher reviewed and tested the generated code, adapted it for use with the Unity Animation window, implemented localization support, prepared the package structure, and created the user documentation. No AI-generated images, audio, 3D models, or other artistic assets are included.

