Cannon Smash: 3D Physics Puzzle – Complete Game Template
MultiTech Studio
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Ship a 3D physics smash Fest puzzle: 1000 levels, cannon aiming, jars/stones/TNT. Unity 6 URP, Google AdMob, Unity IAP, Project Setup.Created in URP, After changing material it will works in all pipeline.Links: Document, Direct Play(WebGL), .apkWith Unity guided Ai Skills.Cannon Smash: 3D Physics Puzzle Template is a complete Unity 6 (URP) mobile game from MultiTech Studio.Players aim a cannon, fire, and smash stacked jars, cans, stones, boxes, ice, and TNT so physics chain reactions clear the stage.Core gameplayAim with touch or mouse; the cannon uses ballistic aiming (Cannon) and a move budget per levelSmash jars, cans, stones, boxes, ice, TNT, discs; wormholes, blockers, and moving / rotating tablesMulti-stage levels, opening rocket volleys from win streaks or a pre-level rocket boosterFirst-run gameplay tutorials (wormhole, blockers, tables, tint holes, staged levels)1000 authored JSON levels plus a loop list after the last unique levelEditor Level Generator to load/edit/save those JSON layoutsMeta & retention systems5 lives, 30-minute refill, unlimited-life timed IAP payloadsCoins + shop (coin packs, bundles, No Ads)Pre-level rocket booster; Ego fail offer (+moves for coins or a rewarded ad)Streak rockets at level start after winsHome / shop / settings, haptics, Rate Us, local remote-config JSON + AB test hooksMonetization readyGoogle AdMob (optional): banner, interstitial (win / fail), rewarded (extra lives, Ego +3 moves). Google test IDs on ProjectSetupDataUnity IAP (MT_IAP): coins, No Ads, starter/bundles, fail offer. Placeholder IDs com.multitechstudio.cannonsmash.*No Ads purchase calls AdsControl.RemoveAds() / HasNoAdsDo not ship leftover production keys. Replace test IDs and IAP IDs before store releaseDeveloper-friendly architectureNamespace MultiTechStudio.CannonSmash.*JSON level data (not a hidden binary-only format)Tools → MultiTech Studio → Cannon Smash → Project Setup (ProjectSetupData in Resources)Unity version: 6000.3.8f1Render pipeline: Universal Render Pipeline (URP) 17.3Platforms: Android, iOS, Standalone (touch + mouse). Emphasize mobileInput: Pointer aim (Input.mousePosition — works for touch as mouse)UI: uGUI + TextMesh ProAnimation: Animator + optional DOTween (MT_DOTWEEN)Physics: 3D Physics (cannonballs, breakables)

