Thirty natural sound effects weighted toward long usable ambience beds - forests, water, weather and fire - plus shorter animal and footstep events to sit on top.Thirty natural sound effects for games, film, meditation and video. Weighted toward long usable ambience beds rather than one-shot novelties: forests, water, weather and fire you can lay under a whole scene, plus the shorter animal and footstep events that sit on top of them.WHAT'S INCLUDED30 sound effects, uncompressed WAV, 44.1 kHz 16-bit stereo. Roughly half are 10-second ambience beds. Every file verified below -0.3 dB true peak after Unity's import re-encode, so nothing clips once imported. Consistent naming, and a README documenting every file.FOREST AND MEADOWforest-dawn, forest-night, meadow-summer, jungle-dense, crickets-night, bees-swarmWATERocean-waves, stream-small, river-flowing, water-drip-caveWEATHER AND WINDrain-light, rain-heavy, wind-trees, wind-open-fieldFOOTSTEPSfootsteps-leaves, footsteps-snowLICENSERoyalty-free for commercial and non-commercial projects, including games you sell. Use in unlimited projects, no attribution required. You may not resell or redistribute the audio files themselves as a sound library or pack.Audio file types: WAVSample rate: 44.1 kHzBit depth: 16-bitLoopable: the ambience beds are built to loop; footsteps and short events are notAdditional: StereoNumber of audio files: 30Total run time: approximately 4 minutes 8 secondsRoughly half are 10-second ambience bedsUncompressed WAV, no lossy stage at any pointEvery file verified below -0.3 dB true peak after Unity's import re-encodeREADME.md included, documenting every fileAll 30 sounds were generated with ElevenLabs Sound Effects, a text-to-audio model, under a paid commercial subscription that licenses the generated output for commercial distribution.Each sound started as a specific written prompt describing the source, material and character wanted - for example "heavy rain falling steadily on leaves, continuous, no thunder". Generation was the starting point rather than the finished product. Every file was then screened and corrected by hand:Screening - each file was checked by ear and by measurement. Files that came back silent, flat, duplicated, or without usable dynamics were discarded and regenerated from a revised prompt.Level work - levels were measured with ffmpeg. Files that clipped were attenuated, and files left far below the pack's ceiling were raised. Sample peak alone was not trusted: every file was re-measured for inter-sample true peak, which caught rain-heavy reading -0.42 dBFS on sample peak while actually sitting at +0.50 dBTP. All 30 files are verified below -0.3 dB true peak.Loop work - the ambience beds were checked for seam discontinuity and crossfaded where the loop point was audible, with the fade length chosen per file by measurement rather than a fixed value.Curation and documentation - files were named consistently by function, grouped into forest, water, weather and footsteps, and documented individually in the included README.No AI was used for the store artwork. The key images are generated procedurally from the pack's own audio waveform.

