Thirty dry, short interface sounds for apps, games and prototypes. Clean and unreverbed so they sit in any mix and layer without clashing.Thirty dry, short interface sounds for apps, games and prototypes. Clean and unreverbed so they sit in any mix and layer without clashing. Covers the full interaction loop: taps, confirmations, errors, alerts, toggles, transitions and rewards.WHAT'S INCLUDED30 sound effects, uncompressed WAV, 44.1 kHz 16-bit stereo. Every file verified below -0.3 dB true peak after Unity's import re-encode, so nothing clips once imported. Consistent naming, and a README documenting every file.TAPStap-soft, tap-crisp, tap-mechanical, tap-deepCONFIRMATIONS AND REWARDSconfirm-chime, success-sparkle, complete-swell, unlock, coin-reward, level-upERRORS AND WARNINGSerror-buzz, error-tone, denied-thud, warning-pingNOTIFICATIONS AND MESSAGINGnotification-pop, notification-bell, message-sent, message-receivedCONTROLStoggle-on, toggle-off, slider-tick, scroll-tick, type-keyTRANSITIONSswipe-left, swipe-right, panel-open, panel-close, loading-pulseLICENSERoyalty-free for commercial and non-commercial projects, including games you sell. Use in unlimited projects, no attribution required. You may not resell or redistribute the audio files themselves as a sound library or pack.Audio file types: WAVSample rate: 44.1 kHzBit depth: 16-bitLoopable: No - all 30 files are one-shotsAdditional: StereoNumber of audio files: 30Total run time: approximately 24 secondsUncompressed WAV, no lossy stage at any pointEvery file verified below -0.3 dB true peak after Unity's import re-encodeREADME.md included, documenting every fileAll 30 sounds were generated with ElevenLabs Sound Effects, a text-to-audio model, under a paid commercial subscription that licenses the generated output for commercial distribution.Each sound started as a specific written prompt describing the source, material and character wanted - for example "a crisp clean UI click, tight and dry, no reverb". Generation was the starting point rather than the finished product. Every file was then screened and corrected by hand:Screening - each file was checked by ear and by measurement. Files that came back silent, flat, duplicated, or without usable dynamics were discarded and regenerated from a revised prompt.Level work - levels were measured with ffmpeg. Files that clipped were attenuated, and files left far below the pack's ceiling were raised. Sample peak alone was not trusted: every file was re-measured for inter-sample true peak, which is what actually clips on playback. All 30 files are verified below -0.3 dB true peak.Curation and documentation - files were named consistently by function, grouped into taps, confirmations, errors, notifications, controls and transitions, and documented individually in the included README.No AI was used for the store artwork. The key images are generated procedurally from the pack's own audio waveform.

