Horror Sound Effects - Drones, Whispers and Atmosphere
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Thirty horror sound effects for games, film and interactive fiction. Atmospheric beds, stingers, creature and environment sounds, and body-level tension cues.Thirty horror sound effects for games, film and interactive fiction. Built as a working toolkit rather than a highlight reel: atmospheric beds to sit under a scene, stingers to break it, creature and environment sounds to fill it, and body-level tension cues. Dry enough to process, long enough to loop or trim.WHAT'S INCLUDED30 sound effects, uncompressed WAV, 44.1 kHz 16-bit stereo. Every file verified below -0.3 dB true peak after Unity's import re-encode, so nothing clips once imported. Consistent naming, and a README documenting every file.DRONES AND AMBIENCEdrone-low-dread, drone-dissonant-strings, ambience-abandoned-hall, ambience-underground, riser-tensionSTINGERSstinger-violin-stab, stinger-orchestral-hit, stinger-metal-screech, stinger-deep-boom, stinger-reverse-hitCREATUREScreature-growl, creature-breathing, creature-screech, creature-slither, creature-skitterENVIRONMENTdoor-creak-slow, door-slam-distant, floorboard-creak, chain-drag, window-rattle, glass-shatter, music-box-wind-downHUMAN AND TENSIONwhispers-overlapping, child-laugh-distant, scream-muffled, gasp-sharp, knife-scrape, heartbeat-rising, breathing-panicked, bone-crackLICENSERoyalty-free for commercial and non-commercial projects, including games you sell. Use in unlimited projects, no attribution required. You may not resell or redistribute the audio files themselves as a sound library or pack.Audio file types: WAVSample rate: 44.1 kHzBit depth: 16-bitLoopable: ambience beds and drones are built to loop; stingers and one-shots are notAdditional: StereoNumber of audio files: 30Uncompressed WAV, no lossy stage at any pointEvery file verified below -0.3 dB true peak after Unity's import re-encode, so nothing clips once importedREADME.md included, documenting every fileAll 30 sounds were generated with ElevenLabs Sound Effects, a text-to-audio model, under a paid commercial subscription that licenses the generated output for commercial distribution.Each sound started as a specific written prompt describing the source, material and character wanted - for example "a low dissonant drone rising slowly, dread, sustained". Generation was the starting point rather than the finished product. Every file was then screened and corrected by hand:Screening - each file was checked by ear and by measurement. Files that came back silent, flat, duplicated, or without usable dynamics were discarded and regenerated from a revised prompt.Level work - levels were measured with ffmpeg. Files that clipped were attenuated, and files left far below the pack's ceiling were raised. Sample peak alone was not trusted: every file was re-measured for inter-sample true peak, which is what actually clips on playback. All 30 files are verified below -0.3 dB true peak.Loop work - the ambience beds were checked for seam discontinuity and crossfaded where the loop point was audible, with the fade length chosen per file by measurement rather than a fixed value.Curation and documentation - files were named consistently by function, grouped into ambience, stingers, creatures, human and environment, and documented individually in the included README.The store artwork also uses AI: the backdrop is a generated image, over which the title, publisher line, rule and specification line are typeset programmatically.

