Make Unity's Scene View navigate exactly like the 3D software you already know. Switch between industry-standard camera control schemes in one click.STOP RELEARNING YOUR CAMERA EVERY TIME YOU SWITCH APPS If you model, sculpt or animate outside Unity, you already know a set of viewport controls by heart. Then you tab into Unity and your hands do the wrong thing. Every time. Dozens of times a day. Viewport Navigation Pro fixes that in one click. Choose the 3D application you already use, and Unity's Scene View starts orbiting, panning and zooming exactly the way you expect.PICK YOUR WORKFLOW Seven ready-made schemes, matching the navigation conventions of Maya, Blender, 3ds Max, Houdini, Cinema 4D, Modo, and Unity's own default. Plus a fully configurable Custom scheme if your setup is your own. Blender's "emulate 3 button mouse" is included for laptops and two-button mice. Switch from the Tools menu, from Preferences, or from a Scene View overlay that lives right in the viewportWHY ARTISTS LIKE IT- Zero learning curve. There is nothing to learn - that is the entire point.- Zero setup. No prefab, no component, no scene changes. Import it and it works.- Everyone keeps their own controls. Settings are per user, outside your Assets folder and outside version control. A Blender artist and a Maya artist can share a project without fighting over the camera.WHY TECHNICAL ARTISTS AND LEADS LIKE IT- Editor-only. No runtime code, nothing in your builds, no effect on build size or performance.- No dependencies, no reflection into Unity internals. Public API only, so it does not break the way hacky editor tools do when Unity updates.- Non-invasive. Selection, gizmos and transform handles all keep working. Only the mouse combinations you bind are intercepted. Delete one folder and Unity is exactly as it was.TUNE IT Independent sensitivity and axis inversion for orbit, pan, zoom-drag and wheel. Zoom to cursor. Orbit around selection. Optional frame-selected hotkeys from your source application.REQUIREMENTS Unity 2022.3 LTS or newer. Windows or macOS Editor. Any render pipeline. A three-button mouse is recommended but not required.SUPPORT Questions, bugs, or a request for an application scheme that is not on the list? Email logicvector0000@gmail.com - requests for new schemes are genuinely welcome. Maya and 3ds Max are trademarks of Autodesk, Inc. Blender is a trademark of the Blender Foundation. Houdini is a trademark of Side Effects Software Inc. Cinema 4D is a trademark of Maxon Computer GmbH. Modo is a trademark of The Foundry Visionmongers Ltd. This product is not affiliated with, endorsed by, or sponsored by any of these companies. These names are used solely to describe which navigation conventions this asset reproduces.FEATURES- Eight schemes: Maya, Blender, 3ds Max, Houdini, Cinema 4D, Modo, Unity default, and a configurable Custom scheme- Custom scheme binds any mouse button plus any combination of Alt, Ctrl and Shift to orbit, pan and zoom independently- Overlapping bindings resolve most-specific-first, so bare MMB and Shift+MMB can drive different actions- Scene View overlay and a Preferences page, kept in sync- Independent sensitivity and axis inversion for orbit, pan, zoom-drag and wheel- Zoom to cursor, orbit around selection, optional frame-key overrides- Blender "emulate 3 button mouse" mode for laptops and two-button mice- Editor extension - no runtime scripts, no build size impact- 5 C# scripts, 1 Editor-only assembly definition, full commented source, no DLLs, no dependencies- Works with Built-in, URP and HDRP; public Unity API only, no reflection into internals- Settings stored per user in UserSettings/, outside Assets and outside version controlSUPPORTED OS- Unity Editor on Windows (10 and 11) and macOS (Intel and Apple Silicon)- Unity 2022.3 LTS or newer- Linux Editor: not officially supported, because it is not tested. It will generally run, but several Linux window managers reserve Alt+drag for moving windows, which prevents Alt-based schemes from working there.- This is an Editor-only extension, so it places no restriction on your build targets - it adds nothing to builds on any platform.DOCUMENTATIONDocumentation.txt and a plain-English HOW TO USE guide are also included inside the package.No AI/ML at runtime. This package contains no machine learning model, no inference code, and no calls to any AI service. It ships five Editor-only C# scripts and two documentation files. Nothing AI-related is included in the asset a buyer imports, and nothing is included in their build.AI was used as an authoring tool during development, in three places:- Source code. The C# was written with AI coding assistance. Every file was reviewed, edited and tested by me before release. The implementation is original work written against Unity's public scripting API — it is not copied from another Asset Store package, from decompiled Unity source, or from any third-party project, and it has no external dependencies.- Documentation and store copy. Documentation.txt, the quick-start guide, and this listing's description were drafted and edited with AI assistance, then reviewed by me for accuracy against the actual behaviour of the asset.- Store imagery. The icon, card, cover, social image and screenshot annotations were produced with AI image generation and editing tools. They contain no third-party logos, brand marks or brand colours.I have reviewed and tested all included content and I own the rights to distribute it.

