Create and customize Animated Rim Lighting Surfaces in Unity, featuring Arcane Crystal Rim Cluster, editable assets, runtime controls, and a ready-to-review demo.Animated Rim Lighting Surfaces focuses on applying customizable, animated shader-driven surface styling. It is intended for characters, props, environments, collectibles, interfaces, stylized scenes, and technical visualization.Named examples and presets include Arcane Crystal Rim Cluster, Collectible Rim Artifact, Dynamic Rim Lit Capsule. The project contains 4 prefab assets, 9 material/preset assets, 1 custom shader asset, and 1 runtime script. This inventory is listed in detail below so the supplied content can be evaluated before import.The included demo scene presents the system in context and provides a practical starting point for integration. Start with the demo, inspect its example configuration, and then place the relevant prefab, material, or component in your own scene. Colors, intensity, speed, scale, timing, and other exposed parameters can be adjusted where supported by the selected effect.The package is organized so visual assets and runtime components can be inspected and adapted independently. This makes it suitable both as ready-to-configure content and as a foundation for project-specific variations.Compatibility: validated with Unity 6000.0.30f1. Detected render pipeline: Universal Render Pipeline (URP). Render-pipeline conversions are not included unless explicitly present in the package. Review the included demo video and technical details before purchase.- Suggested category: VFX / Shaders- Unity version used for validation: 6000.0.30f1- Render pipeline: Universal Render Pipeline (URP)- Included VFX/examples: Arcane Crystal Rim Cluster, Collectible Rim Artifact, Dynamic Rim Lit Capsule- Number of included VFX/examples: 3 named example/preset assets- Reusable content: 4 prefab assets; 9 material/preset assets- Demo scenes: 1- Runtime C# scripts: 1- Custom shaders: 1- Custom shader assets: Animated Rim Lighting Surface URP- Texture sizes: no source texture assets; the package is procedural/material-driven.- Demo media: 2560x1440, 60 fps, 30-second H.264 video supplied in the matching media folder- Dependencies/requirements: Unity 6 project using the detected render pipeline; inspect the package manifest before importing into an existing projectAI was used during code refactoring and scene preparation.

