One-click automated builds for Unity: semantic version bumping, organized output folders, auto-generated changelogs, and build history logging. No more manual version updates or folder naming.Stop wrestling with manual version updates, folder naming, and save dialogs. AutoBuild & Version Logger streamlines your entire release pipeline into a single click.Every time you build, the tool automatically increments your semantic version (Patch, Minor, or Major — you choose), creates a cleanly named output folder like MyGame_v1.2.4_Windows64, runs Unity's build pipeline, writes a formatted Changelog.md next to your executable, and logs the build's metadata (duration, size, version, status) to a per-project history file. When the build finishes, the output folder opens automatically in Explorer or Finder.By default, Unity's own Build button opens the tool's window instead of the file save dialog — so your whole team uses the same versioning and naming conventions without thinking about it. Prefer Unity's stock flow? A single checkbox restores it.Perfect for:Solo developers tired of typing version numbers and folder names by handTeams that want consistent, traceable release buildsAnyone shipping frequent builds to testers, publishers, or storefrontsMobile-ready: Android bundleVersionCode and iOS buildNumber are auto-incremented on each build (as required by Google Play and the App Store), with separate output directories per platform if you want them. If a build fails, the version and build numbers are automatically rolled back — your project settings are never left in a broken state.Editor-only: the tool adds zero code and zero overhead to your runtime builds. No setup required — import and build.Full documentation (user guide + FAQ) included in the package.Key features:One-click builds — no file save dialog, no manual folder creationSemantic versioning: auto-increments PlayerSettings.bundleVersion (Patch / Minor / Major)Structured output naming: [Product]_v[X.Y.Z]_[Platform]/[Product]_v[X.Y.Z]_[Platform].exeOptional date/time suffix to keep same-version builds separateAuto-generated Changelog.md in the build output folder (latest version on top)JSON build history per user/project: timestamp, duration, size, version, status, notesAndroid bundleVersionCode / iOS buildNumber auto-increment with rollback on failed buildsPer-platform output directories (Android / iOS)Development Build, Autoconnect Profiler, and Deep Profiling optionsScene list management directly in the windowOptional Build button interception — one checkbox restores Unity's default flowAutomatic version rollback if the build fails"Reveal in Explorer/Finder" after successful buildsTechnical:Editor-only extension (Editor assembly definition) — zero runtime footprintSupported build targets: Windows, macOS, Linux, Android, iOS, WebGL, and any other Unity targetSettings stored per-project via EditorPrefsCompatible with Unity 2021.3 LTS and newerNo third-party dependenciesFull source code (C#) included

