A shader to create painterly skyboxes with procedural volumetric clouds. Includes 7 sample skyboxes. Skybox materials can be adjusted using parameters in the inspector for a wide variety of results.The skyboxes can be modified to suit any mood the designer wants. Colors can be adjusted to make a more stylized skybox, or a more realistic one. It overall has a painterly feel. It would be well suited for an adventure game, or otherwise dramatic games.A shader script with seven usable materials and a sample scene. The shader generates volumetric clouds using noise. The game's performance is not significantly affected by the skybox in any tested configuration. Shading does not use complex lighting simulation to reduce processing overhead as much as possible.I used AI to help write the documentation and with writing some elements of the shader script.

