A collection of 4 stylized Rock Monsters, fully rigged with Unity Humanoid rigs and featuring 5 animations including Idle, Walk, Run, Chest Thump, and Swipe.Used the new input system for the demoStylized Rock MonstersBring powerful and unique creatures to your fantasy game with this collection of 4 stylized Rock Monsters, each featuring a distinctive rocky design and a unique silhouette.Designed with a stylized fantasy art direction, these monsters are suitable for a wide range of game projects, including RPGs, action games, adventure games, dungeon crawlers, survival games, and fantasy boss encounters.Each Rock Monster is fully rigged with a Unity Humanoid rig, making the characters ready for animation and compatible with Unity's Humanoid animation system.Features:4 unique Stylized Rock MonstersFully rigged charactersUnity Humanoid-compatible rigsStylized rocky appearanceUnique character designs and silhouettesReady-to-use prefabsSuitable for fantasy and stylized game projectsIncluded AnimationsEach Rock Monster includes 5 animations:IdleWalkRunChest ThumpSwipeThese Rock Monsters can be used as:Fantasy enemiesBosses and mini-bossesStone creaturesDungeon guardiansRPG enemiesSurvival game creaturesAction game enemiesFantasy NPCsDungeon creaturesStylized monstersRender Pipeline SupportThis package includes Built-in, URP, and HDRP material configurations.If the materials appear pink or do not render correctly after importing, simply navigate to:Assets → Hodaart → [Package Name] → PackagesThen double-click the package that matches your project's Render Pipeline:Built-In → For Built-in Render PipelineHDRP → For High Definition Render PipelineIf you are using URP, no additional setup is required.--- ASSET LIST (4 UNIQUE CHARACTERS) ---Fire Rock: vertices: 7,901 triangles: 15,756Forest Rock: vertices: 8,904 triangles: 17,740Gold Rock: vertices: 6,585 triangles: 13,125Mossy Rock: vertices: 8,904 triangles: 17,740TOTAL: objects=4, vertices: 32,294 triangles: 64,361--- TECHNICAL DETAILS ---Textures: 2K PBR workflow (can be downscaled in Unity for optimization).Optimization: meshes optimized for real-time performance.Setup: Prefabs are pre-configured; just place them in your hierarchy.Texture resolution: 2048x2048Texture maps included: Albedo (Base Color), Normal MapMaterials: 1 material per mesh (optimized for performance)UVs: Non-overlapping, optimized for game use

