The Camera Lab is a complete camera solution for Unity: seven camera types, one shared effects stack, and editor tools to get from empty scene to playable quickly.If you import this into anything other than URP you may get Pink textures but this is for the demo scene only and not detremental to the functionality of the product.OverviewThe Camera Lab is a complete camera solution for Unity: seven camera types, one shared effects stack, and editor tools to get from empty scene to playable quickly.You get finished camera rigs—not bare scripts you still have to wire, tune, and debug yourself.If you're building a first-person game, check out The FPS Lab for a dedicated full FPS framework.Why The Camera Lab?Seven Complete Camera SystemsEach setup is full-featured and ready to use:2.5D Path Camera — Side-scrollers and path-follow games with smooth motion along splines ( Example: Little nightmares)2D Side Scroller Camera — Platformers and metroidvania-style games with dead zones, look-ahead, and axis-locked follow3rd Person Camera — Action/adventure style with obstacle avoidance, lock-on, and auto-zoomTop Down Camera — RTS and strategy: dome positioning, perspective or orthographicRTS Strategy Camera — Pan, edge-pan, drag, zoom, rotate, and bounds for strategy/management style navigationFixed Camera — Static shots: security cameras, cinematics, or anything that stays putRetro Camera System — Survival-horror style fixed angles: zone-based switching with Instant, Blink, and Smooth transition modes ( Example: Resident Evil / Bio Hazard)For first-person projects, The FPS Lab is the recommended asset.Universal Effects SystemOne effects layer works across every camera type:Camera Shake — 12 presets (Explosion, Impact, Rumble, and more)Camera Fade — Fades and full-screen flashesCamera Zoom — Dynamic FOV and orthographic size controlCamera Tilt — Dutch anglesColor Tint — Damage flashes, mood, atmosphereProfessional ToolsOne-click camera setupAuto-assignment for common wiringEditors with clear labels and guidanceCamera Relative Movement Helper (corrects inverted or confusing movement relative to the camera)DemoTry It Yourself - Download The Demo (PC)Use the sample scene to try each camera style and the shared effects in context.Documentation & SupportFull manual in the editor. Open User Guide on components jumps to the matching section.2.5D Path Camera — Side-scrollers and path-follow games with smooth motion along splines ( Example: Little nightmares)2D Side Scroller Camera — Platformers and metroidvania-style games with dead zones, look-ahead, and axis-locked follow3rd Person Camera — Action/adventure style with obstacle avoidance, lock-on, and auto-zoomTop Down Camera — RTS and strategy: dome positioning, perspective or orthographicRTS Strategy Camera — Pan, edge-pan, drag, zoom, rotate, and bounds for strategy/management style navigationFixed Camera — Static shots: security cameras, cinematics, or anything that stays putRetro Camera System — Survival-horror style fixed angles: zone-based switching with Instant, Blink, and Smooth transition modes ( Example: Resident Evil / Bio Hazard)

