Create and customize Procedural Deformable Orbs in Unity, featuring Arc Plasma Orb, editable assets, runtime controls, and a ready-to-review demo.Built and validated for Unity 6000.0.30f1 with the Universal Render Pipeline (URP). Built-in and HDRP variants are not included.Procedural Deformable Orbs focuses on creating responsive mesh deformation with adjustable elasticity, impact, and recovery. It is intended for stylized characters, soft props, impact feedback, puzzles, and interactive environments.Named examples and presets include Arc Plasma Orb, Solar Turbulence Orb, Tidal Energy Orb. The project contains 4 prefab assets, 3 material/preset assets, 1 custom shader asset, and 2 runtime scripts. This inventory is listed in detail below so the supplied content can be evaluated before import.The included demo scene presents the system in context and provides a practical starting point for integration. Start with the demo, inspect its example configuration, and then place the relevant prefab, material, or component in your own scene. Colors, intensity, speed, scale, timing, and other exposed parameters can be adjusted where supported by the selected effect.The package is organized so visual assets and runtime components can be inspected and adapted independently. This makes it suitable both as ready-to-configure content and as a foundation for project-specific variations.Compatibility: validated with Unity 6000.0.30f1. Detected render pipeline: Universal Render Pipeline (URP). Render-pipeline conversions are not included unless explicitly present in the package. Review the included demo video and technical details before purchase.- Suggested category: VFX / Shaders- Unity version used for validation: 6000.0.30f1- Render pipeline: Universal Render Pipeline (URP)- Included VFX/examples: Arc Plasma Orb, Solar Turbulence Orb, Tidal Energy Orb- Number of included VFX/examples: 3 named example/preset assets- Reusable content: 4 prefab assets; 3 material/preset assets- Demo scenes: 1- Runtime C# scripts: 2- Custom shaders: 1- Custom shader assets: Procedural Energy Orb URP- Texture sizes: no source texture assets; the package is procedural/material-driven.- Demo media: 2560x1440, 60 fps, 30-second H.264 video supplied in the matching media folder- Dependencies/requirements: Unity 6 project using the detected render pipeline; inspect the package manifest before importing into an existing projectAI was used during code refactoring and scene preparation.

