A complete, encrypted save & load framework for Unity. Multiple slots with screenshots, auto-save, versioning, async, a ready-made slot UI and an in-editor Save Debugger. Zero setup.Stop rewriting save systems for every project. Smart Save System is a complete, production-ready save & load framework that drops into any Unity game and just works — from a quick prototype to a shipped title.Save anything with one line of code, or mark fields with a single [SmartSave] attribute and let it capture them automatically. Everything is AES-256 encrypted, optionally GZip-compressed, and can be written asynchronously so large saves never hitch your frame rate.It also ships with the things most save assets leave out: a ready-made, good-looking Save Slots menu (with real screenshots per slot), an Auto Save Manager with Inspector-toggleable triggers, save versioning & migration so player saves never break between updates, a full event system, and an in-editor Save Debugger to view, edit and export saves while you develop.Zero setup required — it works out of the box, and every option is one checkbox away in a settings asset.One-line saving:SmartSave.Set("coins", 100);SmartSave.Save();Support: replies typically within 48 hours — amm540198@gmail.com• Two APIs: key/value (Set/Get) and the [SmartSave] attribute with SaveableEntity• AES-256 encryption (plus XOR / none) and optional GZip compression• Async saving for large save files• Multiple save slots with automatic gameplay screenshots and metadata• Ready-made Save Slots menu (uGUI + TextMeshPro) with delete confirmation• Auto Save Manager: timer, scene change, checkpoint, boss, pause and quit triggers• Save versioning and migration so old saves keep working across updates• Full event system: before/after save, load and delete• In-editor Save Debugger: view, edit, export and delete saves• Store any [Serializable] type — Vector3, Color, your own classes• Cross-platform: PC, mobile, WebGL; IL2CPP and Mono; no dependencies• Full C# source included — no DLLsAI (Anthropic's Claude) assisted in writing the C# source code, documentation, and store images. All code was reviewed, tested with a 35-check automated test suite, and verified to function correctly by the publisher before release.

